ModsFinder

Geographicraft

by Zeno410

With Geographicraft installed on a server, the world generator gains controls over climate zones, ocean sizes, biome frequencies and continent sizes.

ForgeServer-side onlyGNU Lesser General Public License v3.0 or laterOpen source1.12 – 1.12.2

What it does

Climate control lets a server owner shape how the world is laid out. Climate zones can be made smaller and more manageable, so varied biomes are easier to find close together, and transitions between hot and cold biomes can be prevented so that different biomes mix. Frequencies of common biomes and climate zones can be changed, so they appear more or less often than in vanilla.

Geographicraft can also restore true oceans while keeping a universal continent with large lakes, shape land masses ranging from enormous continents to islands that fit a single map, set climate bands to resemble an earthlike world, choose where the initial spawn area sits, and increase sub-biome variety within the vanilla biomes. The mod is open source under the GNU Lesser General Public License v3.0 or later, and it is published for Forge only, in builds for 1.12 – 1.12.2.

Key features

  1. Climate zone sizing

    Climate zones can be set to smaller, more manageable sizes so varied biomes are easier to reach.

  2. Biome transition control

    Hot and cold biome transitions can be prevented, letting different biomes sit next to each other.

  3. Biome and zone frequency

    The frequency of common biomes and climate zones can be raised or lowered to suit the world.

  4. Ocean and continent sizes

    True oceans can be restored, and land ranges from enormous continents to islands on one map.

Compatibility

Latest build for each game version and loader.

1.12.21.0
1.12.11.0
1.121.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Earthlike maps

Climate bands can be set to mimic an earthlike world for survival or creative servers.

Custom spawn areas

The initial spawn area and its land area can be placed anywhere on the map.

Who it’s for: Server owners who want to shape world generation beyond vanilla settings. Geographicraft runs on the server alone, so players join without installing it.

How it compares

Full comparison

Modern Beta Forge Voronoi Climates is open source under the MIT License and is published for 1.12.2 with the client and server environment, so every player needs it too. Climate Rivers is server-side only and open source under the Mozilla Public License 2.0, for 1.20.1 – 26.3 on Fabric, Forge and NeoForge. Geographicraft is server-side only as well and is limited to Forge for 1.12 – 1.12.2.

ModLoadersGame versionsEnvironmentUpdated
GeographicraftForge1.12 – 1.12.2Server-side only2026-09-24
Modern Beta Forge Voronoi ClimatesForge1.12.2Client and server2026-10-03
Climate RiversFabric, Forge and NeoForge1.20.1 – 26.3Server-side only2026-10-04

Questions

Does Geographicraft need to be on the client?

No. It runs on the server alone, so players need nothing extra to join.

Which game versions does Geographicraft support?

Files are published for Forge only, for 1.12, 1.12.1 and 1.12.2, with 1.0 for 1.12.2 as the latest file.

Is Geographicraft open source?

Yes. It is licensed under the GNU Lesser General Public License v3.0 or later, and its source code is public.

In the catalog

Geographicraft is one of 8,515 World generation mods on ModsFinder, and one of 5,058 World generation mods for Forge. 2,920 mods support Minecraft 1.12.2.

More from Zeno410

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What the author says

Set climate zones to smaller, more manageable sizes so you can find a variety of biomes more easily. Prevent hot biome-cold biome transitions, if you want, or mix all the biomes together.
Zeno410, on the Modrinth page

Official listing

Owner
Zeno410
Published
2024-03-06
Updated on Modrinth
2026-09-24
Facts verified
2026-10-15

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