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Gene Mutation

by sea-sky-coder

Gene Mutation changes how hostile mobs behave over time, so that the threat rises as nights pass in a world.

FabricClient and serverMIT License26.1.2 – 26.2

What it does

Mobs accumulate genetic mutations gradually, and the difficulty climbs as the mutations build up. The chance of a mutation on a given night is set by the Mutation Probability option, and it can be configured so that more than one mutation happens in a single night. The Mutation Rate multiplier controls how strong each mutation becomes, so higher settings push the degree of change up faster.

Players can work against the rise. Killing a mob can drop its genes, with a default probability of 1%. A telescope lets a player observe a gene and see how it has been transformed and studied, and a degenerating table with degenerated gene fragments can lower the mutation degree of certain genes. Commands allow a player to identify a gene, set or reset a mutation degree, and print the mutated genes, so the state of the world can be checked directly.

The mod runs on Fabric and is published for 26.1.2 and 26.2 under the MIT License. It is not open source. Clients and servers both need it, so the mod must be installed on the server and on every player's client. The latest Fabric file, 1.0.0-26.2, targets 26.2.

Key features

  1. Gradual mob mutations

    Mobs gain mutations over time, and the mutations accumulate until the mobs become more dangerous.

  2. Configurable difficulty curve

    Mutation probability, mutation rate and the number of mutations per night can all be adjusted to shape the difficulty.

  3. Gene drops and study

    Killing a mob can drop its gene, and a telescope shows a studied gene and the transformations it has undergone.

  4. Gene fragments and degeneration

    Degenerated gene fragments and a degenerating table reduce the mutation degree of certain genes.

  5. Gene commands

    Commands identify a gene, set or reset its mutation degree, and print the genes that have mutated.

Compatibility

Latest build for each game version and loader.

26.21.0.0-26.2
26.1.21.0.0-26.1.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Survival worlds with a rising threat

Players who want night-time danger to grow over the course of a world can use the mutation settings to set the pace.

Tuning a custom curve

Server owners can adjust probability, rate and the number of nightly mutations to find their own difficulty curve.

Who it’s for: Players who want mob threats to change over time, and server owners who want to adjust how fast the difficulty rises.

Questions

Does Gene Mutation need to be installed on the server?

Yes. Installation covers the server and each player's game.

Which Minecraft versions does Gene Mutation support?

Files are published for 26.1.2 and 26.2, and the latest Fabric file, 1.0.0-26.2, targets 26.2.

How can a player lower a mutation's degree?

Degenerated gene fragments used at a degenerating table reduce the mutation degree of certain genes.

In the catalog

Gene Mutation is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

This is a dynamically increasing difficulty mod, where the genes of all mobs undergo mutations every night. These mutations will gradually accumulate and eventually become very frightening. Everything can be adjusted in the configuration, and you can find your own difficulty curve.
sea-sky-coder, on the Modrinth page

Official listing

Owner
sea-sky-coder
Published
2026-07-28
Updated on Modrinth
2026-07-28
Facts verified
2026-10-15

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