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Futuristic Weapons II

by DabbingEevee

Futuristic Weapons II is a Forge technology mod that adds high-tech swords and guns, along with the machines and recipes needed to make their ammunition.

ForgeClient and serverAll rights reserved1.12.2

What it does

Weapons are made in two stages. Base ammunition for a gun is produced by a machine, and the rest of the gun is assembled at a Crafting Table with help from a machine that draws RF power. The recipes are documented with JEI, and the author asks players to read them there rather than in the comments. The recipe for the Energy Hyperconsenser is noted as complicated, and its inputs are described as similar to those used in Applied Energistics 2.

Starstone Meteor is the source of the mod's rarer materials. Players locate a meteor on the surface, where it is occasionally found embedded in the ground. Mining it yields Stellarium, which is refined into Starsteel and Electreum ingots, and some Stellarium remains in the finished ingots. Random Patches needs its particle fix disabled in the config for the mod to work correctly.

The mod is published for Forge 1.12.2 only. Its files require RF-based power from another mod, since no machine in this mod generates energy on its own. Servers that run it need every player to install it too. The code is not open source and is released under All rights reserved.

Key features

  1. High-tech swords and guns

    Adds swords and guns with a futuristic theme, crafted through a machine and the Crafting Table.

  2. Starstone Meteor

    Meteors embedded in the surface can be located and mined for Stellarium and the metals refined from it.

  3. Energy Hyperconsenser

    A crafted machine that uses a complicated recipe and supplies RF power to the gun-making process.

  4. Ammunition machine

    A machine produces the base ammunition for each weapon, which the player then uses in the gun recipe.

Compatibility

Latest build for each game version and loader.

1.12.21.0.0_0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Futuristic Weapons II need RF power from another mod?

Yes. The author notes that a separate mod must provide an RF-based power machine to make the ammunition and weapons.

Is Random Patches required for Futuristic Weapons II?

Random Patches is required. Its particle fix must be disabled in the config for the mod to work.

Where are the recipes for Futuristic Weapons II?

The recipes are documented in JEI, which the author asks players to use instead of asking how to make items.

In the catalog

Futuristic Weapons II is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 2,920 mods support Minecraft 1.12.2.

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What the author says

How to get started: - Locate a Starstone Meteor. These are quite rare, but can sometimes be found embedded in the surface. - Mine and refine the Stellarium within the meteor into ingots of Starsteel and Electreum (but still keep some as Stellarium). - Craft the Energy Hyperconsenser. The recipe is quite complicated…
DabbingEevee, on the Modrinth page

Official listing

Owner
DabbingEevee
Published
2023-06-02
Updated on Modrinth
2023-06-02
Facts verified
2026-10-15

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