Fourth Night
by HotdogError
Fourth Night turns the fourth night of each cycle into a blood moon: hostile mobs stop wandering and come straight for the player's base.
What it does
On the fourth night a blood moon rises and lasts about 15 real minutes. During it the horde ignores normal mob pathfinding and moves with its own 3D navigation, so zombies break through walls, creepers blow holes, and skeletons rarely miss. Mobs dig underground, tower up walls and pursue the player through the terrain. Survival through the night is measured against sunrise, when the surviving mobs vanish and the base is restored.
The mod is open source under the MIT License and runs on Fabric, with the same client and server environment on Paper plugin servers and singleplayer. Builds exist for 26.2 only, with 1.0.2 as the latest file, published 2026-07-21. No required dependency is listed for Fabric.
Key features
Blood moon horde
On the fourth night the mobs ignore normal pathfinding and come straight at the player through walls and over blocks.
Base damage and repair
Zombies break through walls and creepers blow holes, but everything broken is put back at dawn and the base heals.
Sunrise deadline
The night ends at sunrise, and surviving mobs disappear with a red dust left behind. Daytime is safe.
Killing rewards
Mobs killed during the horde pay out additional experience, and roughly one drop in three is a piece of enchanted iron or diamond equipment.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Survival with a deadline
Players who want a harder survival loop can build around the fourth night and plan defenses for the sunrise deadline.
Who it’s for: Survival players and server owners who want a periodic hostile night that breaks ordinary defenses. The mod suits worlds where the difficulty should rise on a fixed schedule.
How it compares
BloodMoons is Fabric, client and server, for 1.21.7 under the MIT License, so it targets an older release line. Blood Night is server-side and requires only the server, targeting 26.2 under All rights reserved, so players join without installing anything. Huntcore covers 26.1.1 – 26.1.2 with client and server, under All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Fourth Night | Fabric | 26.2 | Client and server | 2026-07-21 |
| BloodMoons | Fabric | 1.21.7 | Client and server | 2026-04-28 |
| Blood Night | Fabric | 26.2 | Server required, client optional | 2026-07-11 |
| Huntcore | Fabric | 26.1.1 – 26.1.2 | Client and server | 2026-09-28 |
Questions
Does Fourth Night need both sides installed?
Which versions does Fourth Night support?
Can it run on a Paper server?
In the catalog
Fourth Night is one of 7,555 Cursed mods on ModsFinder, and one of 4,235 Cursed mods for Fabric. 13,894 mods support Minecraft 26.2.
More from HotdogError
Similar mods
What the author says
Every fourth night, the mobs stop being dumb. Instead of wandering around like normal, they come straight for you and they don't stop. Zombies will break through your walls to get in. Creepers blow holes in them. Skeletons almost never miss anymore. If you dig underground to hide, they dig down after you. If you…
Official listing
- Modrinth page
- modrinth.com/mod/fourth-night
- Owner
- HotdogError
- Published
- 2026-07-12
- Updated on Modrinth
- 2026-07-21
- Facts verified
- 2026-10-15
