Forever World Portals
by pcal43
Forever World Portals lets players build portals that lead to unexplored frontiers, teleporting them to distant lands and ungenerated chunks.
What it does
A normal Nether portal frame is built with diamond blocks instead of obsidian, then lit with Flint-and-Steel. Players throw certain items into a portal they have just created, and those items shape where it leads. Each portal can be attuned to a specific biome that offers items. Modpack authors can customize these attunements with a data pack, and a default ruined portal generates a destination for players who have lost their way home. To return home, players rebuild the portal using diamond blocks, so diamonds have to be saved up for the trip back.
The mod runs on Fabric and NeoForge and needs Fabric API on Fabric. Only the server requires it, and the client can stay vanilla: players join without installing anything, and single-player players with the mod installed get some enhanced effects on portals. The first run creates a default configuration file, and most of the behavior described here can be configured. The mod is released under the MIT License and is open source, with source code and an issue tracker public. Its files target 26.2 and are alpha builds.
Key features
Frontier portals
Portals lead to distant lands and ungenerated chunks, so each one opens onto terrain the player has not yet seen.
Diamond portal frames
Frames are built from diamond blocks in place of obsidian, which makes saving up diamonds part of the progression.
Biome attunement
A portal can be attuned to a specific biome, and the chosen biome sets what kind of items it offers.
Items that influence destinations
Throwing certain items into a newly created portal before its first use influences where it leads.
Data pack customization
Modpack authors can adjust attunements through a data pack, and the default configuration file can be edited.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Assorted Portals is a Fabric and NeoForge mod for the client and server, released under the GNU General Public License v3.0 only and open source, with files for 26.2. Ruined Portals ++ is server-side only and under the MIT License, but it targets 26.1.2 and is Fabric-only. StablePortal runs on the client and server with the CC0 1.0 Universal license and covers 26.1 – 26.1.2.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Forever World Portals | Fabric and NeoForge | 26.2 | Server required, client optional | 2026-07-14 |
| Assorted Portals | Fabric and NeoForge | 26.2 | Client and server | 2026-10-05 |
| Ruined Portals ++ | Fabric | 26.1.2 | Server-side only | 2026-07-14 |
| StablePortal | Fabric and NeoForge | 26.1 – 26.1.2 | Client and server | 2026-07-13 |
Questions
Does Forever World Portals need Fabric API?
Does a player need the mod installed to join a server?
How does a player return home after using a portal?
Which game versions are covered?
In the catalog
Forever World Portals is one of 3,932 Transportation mods on ModsFinder, and one of 2,390 Transportation mods for Fabric. 13,894 mods support Minecraft 26.2.
More from pcal43
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What the author says
Forever World Portals adds player-built portals that take you to a distant ungenerated chunks, which lets you return to the early-game experience without starting a new world. They can also be attuned to take you to a specific biome, which makes it easy to explore new Minecraft content. Note that this is the default…
Official listing
- Modrinth page
- modrinth.com/mod/forever-world-portals
- Owner
- pcal43
- Published
- 2026-07-08
- Updated on Modrinth
- 2026-07-14
- Facts verified
- 2026-10-15
