Flying Cullers
by AstroTibs
Flying Cullers is a client-side Forge optimization mod for 1.7.10 that changes render distance for entities and tile entities as the frame rate moves.
What it does
The mod recalculates how far entities and tile entities are rendered based on the current frame rate, so the view distance shrinks when the game slows down. It requires SpongeMixins 1.7.10 to run. Config options let players adjust how aggressively the culling reacts, and it is noted to be compatible with Optifine, FastCraft and BetterFPS. Flying Cullers is open source under the GNU Lesser General Public License v3.0 only, with its source code published and the latest Forge file at 1.3 for 1.7.10, dated 2022-08-27.
Key features
Frame-rate based culling
Render distance for entities and tile entities is adjusted dynamically as the frame rate changes.
Adjustable behavior
Config options allow some tuning of how the culling responds, trading visual range for performance.
Client-side operation
The changes apply only on the player's own game, so the mod does not need to be installed on servers.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does Flying Cullers need SpongeMixins?
In the catalog
Flying Cullers is one of 3,545 Optimization mods on ModsFinder, and one of 1,441 Optimization mods for Forge. 1,013 mods support Minecraft 1.7.10.
More from AstroTibs
Similar mods
What the author says
I was getting sick and tired of seeing my FPS drop whenever I was at my base. Flying Cullers dynamically adjusts the render distance of entities and tile entities based on your frame rate.
Official listing
- Modrinth page
- modrinth.com/mod/flying-cullers
- Owner
- AstroTibs
- Published
- 2022-06-01
- Updated on Modrinth
- 2022-08-27
- Facts verified
- 2026-10-15
