ModsFinder

Flood mod

by Jumedista

Flood Mod adds a controllable flood event that players start and stop with commands, raising water in a large area around a chosen point.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

A flood begins five blocks below the player's position and spreads upward over a 250 by 250 block area around the starting point. The water rises in new levels roughly every 30 seconds until it reaches a maximum height, and the mod keeps track of every block it places. Anyone standing in the flood, players and mobs alike, is in contact with the water and takes drowning damage over time.

A stop command ends the event at any moment, and a separate command clears the generated water so a new flood can be started later. The mod is meant for temporary world events, custom scenarios and survival challenges that leave the rest of the world unchanged. It is described as lightweight and suited to servers, and it keeps the original Minecraft experience intact between events.

Flood Mod is released for NeoForge 1.21.1 only, and the latest file, 1.2.0, was published on 2026-07-19. Installation is required on both the client and the server, because the environment is client and server. The code is not open source: the mod is released under All rights reserved.

Key features

  1. Commanded water flood

    A flood is started and stopped with simple commands, so the event can be triggered on demand.

  2. Large flooded area

    The water covers a 250 by 250 block area around the starting point, starting five blocks below the player.

  3. Gradual rising water

    New water levels are added about every 30 seconds until the flood reaches its maximum height.

  4. Cleanup command

    A separate command clears the generated water, so later floods begin from a clean area.

Compatibility

Latest build for each game version and loader.

1.21.11.2.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: The mod suits adventure map makers, survival server owners and players who want temporary environmental events in an otherwise unchanged world.

How it compares

Full comparison

Pixelmon Ranger Gigaremo is a NeoForge mod for 1.21.1 under the MIT License, with the same client and server environment. The Flash Flood is published for Fabric, Forge and NeoForge across 1.20.1 – 1.21.1, is all rights reserved, and also needs both sides. Dawn of the Flood - "Madrigal" targets only 1.20.1 for Forge and NeoForge and is under the MIT License.

ModLoadersGame versionsEnvironmentUpdated
Flood modNeoForge1.21.1Client and server2026-07-19
Pixelmon Ranger GigaremoNeoForge1.21.1Client and server2026-03-22
The Flash FloodFabric, Forge and NeoForge1.20.1 – 1.21.1Client and server2024-09-25
Dawn of the Flood - "Madrigal"Forge and NeoForge1.20.1Client and server2026-09-24

Questions

Does Flood Mod need to be installed on the server?

Yes. Every player and the server need a copy of the mod.

Which loader and game version does Flood Mod support?

Flood Mod is published for NeoForge only, and its files target 1.21.1.

How does a player stop a flood once it has started?

A stop command ends the event at any moment, and a separate command clears the generated water.

In the catalog

Flood mod is one of 19,031 Adventure mods on ModsFinder, and one of 8,588 Adventure mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Flood Mod introduces a dynamic flood event system that allows players to start and stop large-scale water floods through simple commands. When activated, the flood begins five blocks below the player's current position and gradually expands upward, creating a massive 250x250 block flooded area around the starting…
Jumedista, on the Modrinth page

Official listing

Owner
Jumedista
Published
2026-07-18
Updated on Modrinth
2026-07-19
Facts verified
2026-10-15

Tags