ModsFinder

Extinguished

by shadowvirtual

Extinguished turns darkness into a survival threat: players must stay near light, manage their sanity, and treat injuries as an ongoing risk, in a Fabric overhaul for 1.21.1.

FabricClient and serverAll rights reserved1.21.1

What it does

Light and sanity form the core of the game. Exposure rises in low light, and a player who stays in the dark loses sanity, which brings on subliminal messages, static footsteps, blackouts and rare apparitions. Torches and lanterns in line of sight give safety at night, and some allies can be recruited to help. Nights intensify everything, with extra hostile mobs spawning, some animals turning hostile toward high-sanity players, and rare vertical tears in the ground that create danger spots.

The rules are split between the two sides. The client adds the immersive layer: visuals, audio, a vignette, whispers, static and hallucinations. The server enforces the gameplay, including sabotage near players in the dark, doors that flick, lanterns that turn into soul lanterns, creepy signs and beds that explode in darkness. Persistence is kept through a scoreboard. Injuries are tracked per limb. Sprains and fractures lower the ceiling on maximum health, while bleeding wears health down and leaves particle trails across the ground until a player stops it, and recovering means waiting out a rest period, using supplies, or seeing a villager healer.

Key features

  1. Sanity and darkness

    Low light raises exposure, and prolonged exposure lowers sanity, which drives the horror effects.

  2. Light sources as safety

    Lit torches and lanterns that a player can see from their position keep that player safe after dark, whereas a bed used in the dark can blow up.

  3. Limb-based injuries

    Sprains, breaks and bleeding affect individual limbs, and the health cap shrinks as injuries pile up.

  4. Night and world threats

    Nights bring extra hostile mobs, animals that turn on high-sanity players, and rifts that open dangerous holes.

Compatibility

Latest build for each game version and loader.

1.21.116.7.12
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Extinguished need Fabric API?

The catalog lists Fabric as the only loader for Extinguished. Files are published for 1.21.1, and the mod is installed on both the client and the server.

Does the server need Extinguished?

Yes. Every player and the server need a copy of the mod.

How are injuries healed?

Bleeding stops only when treated. Recovery uses resting time, items, or a visit to a villager medic.

In the catalog

Extinguished is one of 2,135 Minigame mods on ModsFinder, and one of 1,454 Minigame mods for Fabric. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Extinguished — a survival horror overhaul built around light, sanity, and allies. Stay in safe light or the world turns against you. Expect creeping ambience, sabotage in the dark, limb injuries, and a fully featured ally system you can command and upgrade. Core concept: - Safe light is 8+. Below that, "dark…
shadowvirtual, on the Modrinth page

Official listing

Owner
shadowvirtual
Published
2025-11-10
Updated on Modrinth
2025-11-11
Facts verified
2026-10-15

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