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Enemy Echelons

by gottsch

Enemy Echelons scales mob strength by height, so monsters spawned deep underground or high in the sky are tougher than those near the surface.

ForgeClient and serverGNU Lesser General Public License v3.0 or laterOpen source1.18.2 – 1.19.3

What it does

Each mob that spawns receives a level based on the world height at its position. The level sets how much its health, damage and speed attributes are modified, so mobs grow more difficult the farther a player travels down into the Overworld or up from it. Designed as a progression layer in the same vein as other vanilla-plus difficulty mods, it is meant for worlds with clear terrain or customized dimensions where that change of challenge is noticeable.

The number of levels and the attribute modifiers for each level are configurable, so a pack author can add as few or as many tiers as preferred and set the modifiers for each one. The configuration options are described on the mod's wiki page. The mod is licensed under the GNU Lesser General Public License v3.0 or later and is open source, with source code, an issue tracker and a wiki available to the public. It is published for Forge only, across 1.18.2, 1.19.2 and 1.19.3, with 1.1.0 for 1.19.3 as the latest file.

Key features

  1. Height-based mob levels

    Mobs receive a level from the world height at their spawn point, so the challenge rises or falls with depth or altitude.

  2. Attribute modification

    A mob's level sets changes to its health, damage and speed attributes, scaling its strength as it spawns.

  3. Configurable level tiers

    Add as many levels as needed and set the attribute modifiers for each one in the configuration.

  4. Progression for custom dimensions

    Suited to dimensions with clear terrain change, where difficulty should track distance from the surface.

Compatibility

Latest build for each game version and loader.

1.19.31.1.0
1.19.21.1.0
1.18.21.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Deep exploration

Players mining or traveling far below the surface meet progressively tougher mobs, giving the underground a clear sense of danger.

Custom dimensions

Pack authors building dimensions with pronounced height changes can tie mob difficulty to the terrain.

Who it’s for: Server owners and modpack authors who want mob difficulty to follow world height. It is built for Forge worlds where the height range matters to the progression.

Questions

Does Enemy Echelons need to be installed on both sides?

Yes. The server and every player need the mod installed.

Which loader and versions does Enemy Echelons support?

It is published for Forge only, for 1.18.2, 1.19.2 and 1.19.3. The latest file, 1.1.0, targets 1.19.3.

How are the levels and attribute modifiers set?

Both are configurable. The number of levels and the modifiers for health, damage and speed are set in the configuration, which the wiki page explains.

In the catalog

Enemy Echelons is one of 19,031 Adventure mods on ModsFinder, and one of 10,478 Adventure mods for Forge. 7,205 mods support Minecraft 1.19.3.

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What the author says

Enemy Echelons is a mod that assigns levels and attribute modifications to mobs based on the world height range that they spawn at. This is a Vanilla+ mob progression mod in the same vein as Champions and Sliding Health. The goal was to create a mod in which the mobs progressively get more difficult the farther you…
gottsch, on the Modrinth page

Official listing

Owner
gottsch
Published
2023-02-09
Updated on Modrinth
2023-02-09
Facts verified
2026-10-15

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