ModsFinder

Entity ID Monitor

by lydonator

Entity ID Monitor shows Minecraft's internal entity ID counter on screen, along with how fast it grows and how close it is to a set threshold.

FabricClient and serverMIT LicenseOpen source1.21.11

What it does

The game gives every spawned entity a number taken from one global integer that only increases. Entity ID Monitor reads that counter and draws it as a persistent overlay: the current value, the rate of new entities per second measured against wall-clock time so tick rate does not distort it, the number of IDs remaining before a configured threshold such as 1,000,000, and an estimated time until that threshold at the current rate. The overlay shows a mode (server or singleplayer) and an armed status, and its color shifts from white to yellow with a pulse as the counter nears the threshold, within a configurable alert distance.

The mod suits people studying how entities behave, profiling farms that produce large numbers of mobs, or doing low-level entity research, since most players never need the number. Its optional arming feature right-clicks the crosshair target once the counter hits the threshold, and a sound plays on entering the alert range. Automation and debugging tools are included, along with Entity ID Suppression for testing entity creation, and they are opt-in and never run unless armed. The overlay still works when setcounter or collide debugging is unavailable.

Both the server and every player need the mod for full accuracy: with it installed on both sides, the server syncs the real Entity.CURRENT ID value to connected clients. Where the server does not run the mod, clients use an estimate built from the largest entity ID they have seen. Entity ID Monitor requires Fabric API, and Cloth Config API and Mod Menu are optional. The code is open source under the MIT License, with a public source repository and an issue tracker, and it is published for Fabric and 1.21.11 only.

Key features

  1. Real-time counter overlay

    A persistent on-screen display shows the current entity ID counter value and updates as entities spawn.

  2. Creation rate and ETA

    Entities created per second are measured on wall-clock time, and an estimate shows when the counter reaches the threshold.

  3. Threshold countdown

    The number of remaining IDs before a configured threshold is shown, with a default of 1,000,000.

  4. Alert colors and sound

    The text turns yellow and pulses as the counter approaches the threshold, and a sound plays on entering the alert range.

  5. Armed trigger

    Once armed, the crosshair target receives a right-click at the moment the counter reaches the threshold.

Compatibility

Latest build for each game version and loader.

1.21.111.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Optional 2

Mod MenuAdds a mod menu to view the list of mods you have installed.
Optional
Cloth Config APIConfiguration Library for Minecraft Mods
Optional

Questions

Does Entity ID Monitor need Fabric API?

Yes. Fabric API is a required dependency, and the mod is published for Fabric only.

Does the server have to run the mod?

Not to run it, but the environment is client and server. Without the mod on the server, clients estimate the counter from the highest entity ID they have observed instead of reading the exact value.

Are Cloth Config API and Mod Menu required?

No. Both are optional dependencies, so the overlay works without them.

In the catalog

Entity ID Monitor is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 19,862 mods support Minecraft 1.21.11.

Similar mods

What the author says

A Fabric mod that provides real-time visibility into Minecraft's internal Entity ID counter. Shows the current counter value, entity creation rate, and how far the counter is from a configurable threshold — with optional automation and debug tooling for players who need to work with the counter directly. Every entity…
lydonator, on the Modrinth page

Official listing

Owner
lydonator
Published
2026-04-06
Updated on Modrinth
2026-04-06
Facts verified
2026-10-15

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