ModsFinder

Ecstatic

by IHateAlchemy42

Ecstatic is a NeoForge level-of-detail mod for Minecraft 1.21.1 that draws distant terrain as simplified geometry, with a render distance that can reach beyond 256 chunks.

NeoForgeClient-side onlyCreative Commons Attribution Non Commercial Share Alike 4.01.21.1

What it does

Ecstatic renders faraway terrain as a grid of simplified geometry instead of loading those chunks in full, which the author describes as lighter on both the CPU and the GPU. Distant terrain samples the world seed and is generated quickly, so a large render distance does not require the long chunk loads that some other LOD approaches demand. The default setting uses 12 LOD levels, and the author notes that these look rough up close, so keeping vanilla render distance high is recommended.

The mod is client-side only, so a server does not need it and players join without installing it. It is released under the Creative Commons Attribution Non Commercial Share Alike 4.0 license, and it is not open source, though the source code and an issue tracker are public. Sodium is required and is strongly recommended for performance. Ecstatic is published for NeoForge only, with the latest file 1.4.1 for 1.21.1, dated 2026-09-01.

Key features

  1. Distant terrain as grid geometry

    Chunks beyond vanilla render distance are drawn as grid-based terrain meshes, with a lower cost per chunk than full loading.

  2. Extended render distance

    Render distance can be raised to 292 chunks or lowered to 38, with the default at 144 chunks generated beyond vanilla distance.

  3. Shader support through Iris

    Shader packs work through Iris or Oculus, though the author warns that LOD fading, view bobbing and transparent trees can break under shaders.

Compatibility

Latest build for each game version and loader.

1.21.11.4.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Long views on a single-player world

Players who want distant hills and forests visible without long chunk loads can raise the render distance above vanilla limits.

Who it’s for: Players with a client that already runs Sodium and who want a long horizon. Shader users should expect some visual glitches, and the author asks that bugs be reported.

How it compares

Full comparison

LOD Server Support is open source under the MIT License, works on Fabric and NeoForge across 1.20.1 – 26.3, and is optional on either side. Acedium Sodiumized is open source under the GNU General Public License v3.0 only, runs on NeoForge for 1.21.1, and is client-side only, the same environment as Ecstatic. Monocle is open source under the GNU Lesser General Public License v3.0 only, client-side only, and built for NeoForge 1.21.1.

ModLoadersGame versionsEnvironmentUpdated
EcstaticNeoForge1.21.1Client-side only2026-09-01
LOD Server SupportFabric and NeoForge1.20.1 – 26.3Client or server, optional2026-10-14
Acedium SodiumizedNeoForge1.21.1Client-side only2026-09-07
MonocleNeoForge1.21.1Client-side only2025-07-23

Questions

Does Ecstatic need Sodium?

Sodium is required. The author strongly recommends it, since performance is the main reason for using the mod.

Does Ecstatic have to be installed on the server?

No. Players add it to their own game, and a server needs no copy.

Can Ecstatic be used with shaders?

Shader packs work through Iris or Oculus. The author notes that LOD fading, view bobbing and transparent trees can break under shaders.

In the catalog

Ecstatic is one of 3,545 Optimization mods on ModsFinder, and one of 1,250 Optimization mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Ecstatic is an LOD mod designed to be as efficient and as close to vanilla performance as possible, while allowing you to hit render distances of over 256 chunks To get the best possible experience, I would highly suggest turning your vanilla render distance up to 24 from the default 12, LODs really don't look that…
IHateAlchemy42, on the Modrinth page

Official listing

Owner
IHateAlchemy42
Published
2026-08-14
Updated on Modrinth
2026-09-01
Facts verified
2026-10-15

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