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DragonInvSync

by dragon99z

DragonInvSync syncs player inventories across Fabric and Quilt server networks, storing the data in SQLite or PostgreSQL.

FabricQuiltServer-side onlyMIT LicenseOpen source1.21

What it does

Players who join different servers in a network can keep one inventory state. The mod reads and writes that state through a database, so the data lives outside any single server's world files. Installation needs only the server, since the environment is server-side only: players join without installing anything. Fabric API is required, and the code is open source under the MIT License.

Two database back ends are supported: SQLite for a simple local file and PostgreSQL for a shared database that several servers can reach. Files are published for Fabric and Quilt for 1.21 only, with the 0.1.1 beta build dated 2024-07-03 as the latest file on both loaders. The project was first published on 2024-06-29 by dragon99z.

Key features

  1. Networked inventory sync

    Inventories of players on connected servers are kept in step through a shared store.

  2. SQLite storage

    A local SQLite database can hold the synced data for a single server or a small network.

  3. PostgreSQL storage

    A PostgreSQL database lets several servers in one network read and write the same player data.

  4. Server-only installation

    Only the server runs the mod, so server owners can add it without asking players to install anything.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.210.1.1-SNAPSHOT0.1.1-SNAPSHOT
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Server networks

Operators running several linked servers can keep one inventory state for each player across them.

Who it’s for: Server owners and network operators who run more than one Minecraft server and want player inventories to follow players between them.

How it compares

Full comparison

Pack Sync is a Fabric mod for 1.21.4 that runs only on the client, so it covers a different part of a setup than DragonInvSync, which runs only on the server. Gamemode Inventories is a NeoForge mod for 1.21.1 – 1.21.11 under the Apache License 2.0, which keeps separate inventories per game mode rather than syncing them between servers.

ModLoadersGame versionsEnvironmentUpdated
DragonInvSyncFabric and Quilt1.21Server-side only2024-07-03
Pack SyncFabric1.21.4Client-side only2026-04-04
Gamemode InventoriesNeoForge1.21.1 – 1.21.11Server-side only2026-08-09

Questions

Does DragonInvSync need Fabric API?

Yes. Fabric API is a required dependency and must be installed on the server alongside DragonInvSync.

Which database should a server use?

SQLite suits a single server with a local file. PostgreSQL suits several servers that need to share one database.

Do players need to install DragonInvSync?

No. Players join without it, since only the server has to run the mod.

In the catalog

DragonInvSync is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 15,770 mods support Minecraft 1.21.

Similar mods

Official listing

Owner
dragon99z
Published
2024-06-29
Updated on Modrinth
2024-07-03
Facts verified
2026-10-15

Tags