ModsFinder

DevAuth Neo

by litetex

DevAuth Neo lets development environments authenticate Minecraft accounts, so developers avoid repeated sign-ins when they launch test clients.

FabricClient-side onlyGNU Lesser General Public License v3.0 or laterOpen source1.21.11 – 26.3

What it does

On the first launch the mod asks for Microsoft account credentials. After a successful sign-in it stores the generated tokens in accounts.json, and later launches reuse those tokens so the game starts as usual without another prompt. Console or log output shows what is required when authentication is missing.

Configuration is loaded dynamically and sorted by priority, with DevAuth disabled by default so it stays out of the way unless switched on. The simplest way to enable it is setting the matching system property, and a full list of options is available, with grant-flow options prefixed with microsoft.oauth2. Environment variables use the DEVAUTH prefix with uppercase property names in place of dots.

Files are published for Fabric only, and the code is open source under the GNU Lesser General Public License v3.0 or later. The client alone runs the mod, so servers do not need it. Snapshot builds are published alongside release builds.

Key features

  1. Account sign-in for development

    Authenticates Minecraft accounts inside development environments, storing tokens for reuse.

  2. Token reuse

    Tokens are delegated to the game at startup, so later launches proceed without a new sign-in.

  3. Configurable options

    Properties can be set through system properties or environment variables, and the account can be selected with -Ddevauth.account.

  4. Token reset

    Deleting the .dev-auth-neo folder in the user profile clears the stored tokens, and tokens can be revoked in Microsoft account settings.

Compatibility

Latest build for each game version and loader.

26.31.2.0
26.21.1.1
26.1.21.1.1
26.1.11.1.0
26.11.1.0
1.21.111.0.2
ReleaseBetaAlphaNot available

This mod also publishes snapshot builds. Snapshots are not shown in the matrix.

How it compares

Full comparison

Keychain: In-Game Account Manager is a Fabric client mod for 1.21.11 – 26.3, released under the MIT License and open source. IDELogin is a client mod for Fabric, Forge and NeoForge covering 1.20 – 26.2, also open source under the MIT License. Serverauth Mod is server-side only for Fabric, covers 1.20 – 26.1.2, and is open source under the MIT License, so it differs from DevAuth Neo in environment and in running on the server.

ModLoadersGame versionsEnvironmentUpdated
DevAuth NeoFabric1.21.11 – 26.3Client-side only2026-09-11
Keychain: In-Game Account ManagerFabric1.21.11 – 26.3Client-side only2026-10-10
IDELoginFabric, Forge and NeoForge1.20 – 26.2Client-side only2025-02-03
Serverauth ModFabric1.20 – 26.1.2Server-side only2026-07-20

Questions

Does DevAuth Neo need to be installed on the server?

No. Players add it to their own game, and a server needs no copy.

Which loader does DevAuth Neo support?

Only Fabric. Files are published for Fabric only.

Where are the login tokens kept?

After sign-in the generated tokens are stored in accounts.json, and the storage folder can be changed by specifying it in the configuration.

Does DevAuth Neo work on snapshot versions?

Snapshot builds are published, so the mod can be used on snapshot versions as well as release versions.

In the catalog

DevAuth Neo is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 8,071 mods support Minecraft 26.3.

More from litetex

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What the author says

Authenticate Minecraft accounts in development environments. This is a "reincarnation" of DevAuth but improved, updated and available directly as a Fabric mod.
litetex, on the Modrinth page

Official listing

Owner
litetex
Published
2025-12-14
Updated on Modrinth
2026-09-11
Facts verified
2026-10-15

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