Damage Tint
by MossFET
Damage Tint paints a red tint over the screen each time the player takes damage, and the tint grows stronger as health falls.
What it does
The tint is drawn as a red vignette around the edges of the screen. Its strength scales with current health: at 20 maximum HP (10 hearts) it starts from nothing and reaches full strength at 0 HP. Starting values of 10, 6 and 40 maximum HP are also covered, so the effect still tracks health when a mod raises or lowers the maximum. Damage Tint requires Fabric API and is released under the MIT License as open source. It is client-side only, so only the client needs it and servers run without it.
Files target Fabric, Forge and NeoForge for game versions 1.16.5, 1.17.1 and 26.2, with the latest Fabric and NeoForge builds for 26.2.
Key features
Damage vignette
A red vignette appears around the screen whenever the player takes damage.
Health-scaled strength
The tint scales from 20 maximum HP down to 0 HP, becoming stronger as health gets lower.
Works with max health changes
The effect scales with health, so it adapts when other mods increase or decrease maximum health.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does Damage Tint need Fabric API?
Does the server need Damage Tint?
In the catalog
Damage Tint is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 13,894 mods support Minecraft 26.2.
Similar mods
What the author says
A client-side mod that adds a red vignette around the screen when your health gets low. The lower your health, the stronger the tint becomes. Examples: - /tint 10: Tint starts at 10 HP (5 hearts). - /tint 6: Tint starts at 6 HP (3 hearts).
Official listing
- Modrinth page
- modrinth.com/mod/damage-tint
- Owner
- MossFET
- Published
- 2021-07-17
- Updated on Modrinth
- 2026-06-23
- Facts verified
- 2026-10-15
