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Create: Pipes'n physics

by StaticFX

Create: Pipes'n physics replaces the pipe and pump behavior of Create with a physics-based fluid engine for NeoForge 1.21.1.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

Fluid flow in its pipe networks is calculated from the structure of each network. Fluid tanks generate pressure in connected pipes, so two connected pipes level out their fluid and move it downhill without any pump. Pumps act as boosters that lift fluid a set number of blocks, and the lift no longer depends on a fixed range: a pump supplies head to the whole network.

Viscosity and density set how fast a fluid flows and how hard a pump has to work to lift it. Siphon effects emerge from the same rules, and an open-ended pipe on a titled tank loses fluid. A tank's weight changes with its contents, density affects that as well, and a vessel's angle or center of gravity shifts how fluid moves through it. The mod also adds cross-level piping and a custom renderer that keeps fluid drawn parallel to its flow.

Create: Pipes'n physics is open source under the MIT License. It requires Create, and the optional Sable dependency is supported. A server running it needs every connecting player to have it too. Files are published for NeoForge 1.21.1 only, with 3.2.1 as the latest build from 2026-09-10.

Key features

  1. Physics-based fluid engine

    Flow in each pipe network is computed from the network's structure instead of fixed pump ranges.

  2. Pressure from tanks

    Fluid tanks create pressure in connected pipes, so fluid levels out and moves downhill on its own.

  3. Pumps as boosters

    Pumps add lift of a set number of blocks and supply head to the whole network, with no range limit.

  4. Viscosity and density

    Each fluid's viscosity and density determine how fast it flows and how much lift it needs, and siphons form from these rules.

  5. Dynamic tank weight

    Tank weight changes with the fluid inside, and a vessel's angle and center of gravity shift how fluid moves.

Compatibility

Latest build for each game version and loader.

1.21.13.2.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

CreateAesthetic Technology that empowers the Player
Required

Optional 1

SableA library mod for interactive moving block structures, or "sub-levels"
Optional

Questions

Does Pipes'n physics need Create?

Yes. Create is a required dependency, so it must be installed alongside the mod on NeoForge 1.21.1.

Do servers and players both need the mod?

Yes. The server and every player need the mod installed.

Is Sable needed to play?

No. Sable is an optional dependency, so the mod runs without it.

In the catalog

Create: Pipes'n physics is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Pipes'n Physics overhauls Create's pipe and pump system with a new physics based engine. Flow is calculated based on the pipe networks structure. Pumps dont have ranges anymore, but supply head to your network and can lift fluid blocks.
StaticFX, on the Modrinth page

Official listing

Owner
StaticFX
Published
2026-04-26
Updated on Modrinth
2026-09-10
Facts verified
2026-10-15

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