Create: Electro Energetics
by GeorgeVI
Create: Electro Energetics adds a realistic electrical simulation to Create, where generators induce voltage and devices draw current instead of consuming an abstract energy unit.
What it does
Sources in the mod induce voltage rather than producing a generic energy unit, and devices allow current to flow and perform work with it. Because current is simulated, short circuits, voltage drops and energy losses can occur on a grid. The simulation runs on a separate thread from the game.
The focus covers generation, transmission, distribution and use of electric power. Pumps, heaters and other electrical components can draw current directly, and a converter block links the grid to machines that use Forge Energy. Electrified railways and electric trains are part of the content. The simulation stays on direct current by default, with alternating current planned for a separate addon.
Create: Electro Energetics requires Create. It is published for NeoForge 1.21.1 only, with the latest file 1.21.1-1.1.4 released on 2026-10-14. Servers that run it need every player to install it too. The code is under the MIT License and is open source.
Key features
Simulated current flow
Electric current moves through conductors according to the simulation, so changes in load affect the whole circuit.
Voltage and losses
Voltage drops along long lines and energy is lost in transmission, which the grid design has to account for.
Forge Energy converter
A dedicated block converts electricity to Forge Energy, so machines from other mods can be powered from the grid.
Electrified railways
Trains can run on electrified track fed by the grid, drawing current as they move.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Required by 2 mods
Use cases
Who it’s for: Players who want electricity to behave according to how the circuit is built, rather than as a single shared pool of energy, and who are willing to learn how the grid responds to load.
How it compares
Create: Electric Blaze is an MIT-licensed open source NeoForge mod for 1.21.1 with the same client and server environment. Neo Grid is also an MIT-licensed open source NeoForge mod for 1.21.1 that runs on client and server. Energy Canyon is a NeoForge mod for 1.21.1 that runs on client and server, but it is not open source and is released as All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Create: Electro Energetics | NeoForge | 1.21.1 | Client and server | 2026-10-14 |
| Create: Electric Blaze | NeoForge | 1.21.1 | Client and server | 2026-04-28 |
| Neo Grid | NeoForge | 1.21.1 | Client and server | 2026-03-05 |
| Energy Canyon | NeoForge | 1.21.1 | Client and server | 2026-06-27 |
Questions
Does Create: Electro Energetics require Create?
Does the server need the mod?
Does the mod use alternating current?
Which mods depend on Create: Electro Energetics?
In the catalog
Create: Electro Energetics is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from GeorgeVI
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What the author says
Most implementations of electricity in Minecraft mods are really basic, like a one-way fluid simulation. This implementation is different, it realistically simulates current flow. Sources now induce voltage instead of generating an abstract unit called 'fe', devices don't consume these units, instead they allow…
Official listing
- Modrinth page
- modrinth.com/mod/create-electro-energetics
- Owner
- GeorgeVI
- Published
- 2026-05-26
- Updated on Modrinth
- 2026-10-14
- Facts verified
- 2026-10-15
