ModsFinder

Crashy!

by pycodder

Crashy! lets players glue blocks into one structure, switch it to live physics, and then throw, launch or blow it apart.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

Holding Construction Glue in the off-hand builds with the glue applied automatically, so each placed block bonds to the ones it touches. Glued blocks are outlined while the glue is held, and a sneak plus right-click on any of them takes the whole group apart again. Bonds persist after a world is closed and reopened. The mod depends on Sable, a sub-level physics library that gives Minecraft rigid-body physics.

Physics Activator makes a glued build behave as a single live object that falls, tumbles and collides with the world; right-clicking it with an empty hand or with the item again returns it to a fixed state, and the build snaps to the grid and settles. Launcher charges with power from 1 to 10, roughly 8 m/s per level, with a full charge throwing about 80 m/s. Build Saver and blueprints record a glued build and stamp it out anywhere without overwriting existing blocks. The mod is open source under the MIT License and runs on client and server, with files for 1.21.1 only.

Key features

  1. Glue bonds blocks

    Construction Glue joins placed blocks into one rigid structure, and a single block can be glued with a right-click.

  2. Physics Activator

    Switches a glued build between static and live physics, and can be fed redstone to trigger it.

  3. Launcher

    Charges and fires glued objects, with power set between 1 and 10 by how long it is held.

  4. Blueprints and Build Saver

    Build Saver records a glued structure on a drafting table, and blueprints stamp copies that never replace existing blocks.

  5. Configurable destruction

    Sliders adjust toughness, crater width, debris spread and launch speed, and TNT blasts can be toggled per world.

Compatibility

Latest build for each game version and loader.

1.21.11.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

SableA library mod for interactive moving block structures, or "sub-levels"
Required

Use cases

Physics sandboxes

Players build structures, make them live and watch them fall, tumble and crash into terrain.

Demolition

TNT and launched objects break glued builds apart, leaving rubble and debris that settle in the world.

Who it’s for: Players who want to build with physics and create collapses in survival or creative worlds. Server owners can enable the mod on a multiplayer server, which requires both the server and every player to have it installed alongside Sable.

Questions

Does Crashy! need Sable?

Yes. Sable is a required dependency, and it provides the rigid-body physics the mod uses. Both must be installed.

Does Crashy! have to be installed on the server?

Yes. Every player and the server need a copy of the mod.

Which game versions does Crashy! support?

Files are published for NeoForge on 1.21.1 only, with version 1.3 as the latest file from 2026-08-19.

Can glued builds be copied?

Yes. Build Saver records a glued structure on a drafting table, and a blueprint stamps copies anywhere without replacing blocks already there.

In the catalog

Crashy! is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Glue your build together. Switch on physics. Throw it at something. Crashy! is a survival-friendly toolkit for Sable, the sub-level physics library. Sable gives Minecraft real rigid-body physics but deliberately adds no way to use it in-game — Crashy! is that way. Five items and blocks, one gameplay loop, and a lot…
pycodder, on the Modrinth page

Official listing

Owner
pycodder
Published
2026-07-27
Updated on Modrinth
2026-08-19
Facts verified
2026-10-15

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