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CorviCraft Spawn Utility

by JayZX535

CorviCraft Spawn Utility lets server owners set entity spawn rates for vanilla and modded creatures through JSON files.

ForgeServer-side onlyMIT LicenseOpen source1.18.2

What it does

The utility reads JSON configuration files that control how often each entity spawns, in vanilla and modded biomes alike. Spawns can be adjusted for existing creatures, and entries can also remove a spawn that already exists. Because the config targets the spawn list itself, a pack can change its creature population without editing any other mod.

The mod is server-side only, so players join a server running it without installing anything. It is published for Forge on Minecraft 1.18.2 only, with version 2.2 as the latest file, dated 2025-03-11. The code is open source under the MIT License, and public links for the source, issue tracker and wiki are available. Prehistoric Spawns (A Fossils and Archeology Revival Add-On) requires it, so it is installed whenever that add-on is used.

Key features

  1. JSON spawn configuration

    Spawn rates are written in JSON files, so a pack can be tuned without changing code.

  2. Vanilla and modded entities

    Rules apply to vanilla creatures as well as entities added by other mods.

  3. Spawn removal

    Entries can remove existing spawns, so unwanted creatures no longer appear in chosen biomes.

  4. Per-biome control

    Spawn settings can be set for vanilla and modded biomes, so each area keeps its own population.

Compatibility

Latest build for each game version and loader.

1.18.22.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Required by 1 mod

Use cases

Pack tuning

Modpack authors can rebalance creature populations to match a pack's progression.

Mod dependency

Developers who want custom spawn configurations can depend on the utility instead of writing their own spawn logic.

Who it’s for: Server owners and modpack authors who want to control creature spawns without writing code. Mod developers who need configurable spawns in their own entities can also use it as a dependency.

Questions

Does Prehistoric Spawns need CorviCraft Spawn Utility?

Yes. Prehistoric Spawns (A Fossils and Archeology Revival Add-On) requires the utility, so it must be installed alongside that add-on on Forge 1.18.2.

Does CorviCraft Spawn Utility have to be installed on the client?

No. Server owners install it, and players connect with no copy of their own.

Which Minecraft version and loader does the mod support?

It supports Forge on Minecraft 1.18.2 only, with version 2.2 as the latest file.

Can the utility be removed from a pack that no longer needs it?

Yes. If a pack no longer uses a dependent mod, the utility can be removed once the spawn configuration is no longer needed.

In the catalog

CorviCraft Spawn Utility is one of 8,515 World generation mods on ModsFinder, and one of 5,058 World generation mods for Forge. 9,044 mods support Minecraft 1.18.2.

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What the author says

CorviCraft Spawn Utility is a mod that allows for the configuration of entity spawn rates. On its own, CC Spawn Utility allows for the configuration of vanilla entities, letting users add new spawns or remove existing ones to vanilla and modded biomes alike. However, the mod's true intention was to be used as a…
JayZX535, on the Modrinth page

Official listing

Owner
JayZX535
Published
2024-01-11
Updated on Modrinth
2025-03-11
Facts verified
2026-10-15

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