ModsFinder

CookTime

by elfellx64

CookTime brings realistic cooking to NeoForge, requiring temperature control, timing and prepared ingredients before a dish can be finished.

NeoForgeClient and serverCreative Commons Attribution Non Commercial No Derivatives 4.01.21.6 – 1.21.8

What it does

Several recipes follow a realistic process: doughs, for example, need fermented oil that must be produced first, and cooking steps depend on temperature and time rather than a single click.

Crops are not scattered across the world map. They grow only in specific regions, because the mod organizes them by biome, so players are encouraged to explore to gather what a recipe needs. The server and every player need the mod installed. Files are published for NeoForge for 1.21.6, 1.21.7 and 1.21.8, with 1.1.0 for 1.21.8 as the latest file, under the Creative Commons Attribution Non Commercial No Derivatives 4.0 license, and the mod is not open source.

Key features

  1. Realistic cooking process

    Recipes are built around real preparation, with temperature control and timed steps that shape the result.

  2. Kitchen tools

    A rolling pin, pot, cutting board and whisk are added so that dishes can be prepared the way they would be in a real kitchen.

  3. Biome-based crops

    Crops appear only in certain regions, so ingredients are gathered through exploration rather than found everywhere.

  4. Wide dish selection

    Pizza, hamburgers, french fries and sandwiches are among the dishes that can be prepared with the added ingredients.

  5. Fermented ingredients

    Doughs and similar items depend on fermented oil, which has to be produced before the recipe can be completed.

Compatibility

Latest build for each game version and loader.

1.21.81.1.0
1.21.71.1.0
1.21.61.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Survival food chains

Players who want food to depend on farming and travel can build their supply around crops found in specific biomes.

Cooking-focused worlds

Worlds built around preparing meals gain a set of tools and recipes meant for longer kitchen routines.

Who it’s for: Players who want cooking to involve timing, temperature and gathering ingredients from different regions, and server owners who run NeoForge 1.21.6 – 1.21.8 communities that focus on food.

Questions

Does CookTime need to be installed on the server?

Yes. Installation covers the server and each player's game.

Which game versions does CookTime support?

Files exist for 1.21.6, 1.21.7 and 1.21.8 on NeoForge, with 1.1.0 as the latest file for 1.21.8.

Why are some ingredients hard to find?

Crops are assigned to specific biomes instead of appearing across the whole world map, so the player has to travel to the right region to collect them.

Can CookTime be redistributed or modified?

The license is Creative Commons Attribution Non Commercial No Derivatives 4.0, so the mod is not open source and derivatives are not permitted under that license.

In the catalog

CookTime is one of 6,151 Food mods on ModsFinder, and one of 2,596 Food mods for NeoForge. 17,695 mods support Minecraft 1.21.8.

Similar mods

What the author says

CookTime is one of the few mods based on reality which expands gastronomy mechanics in Minecraft Not just any recipe is easy to make; you need temperature control and time. If you do it correctly, you will be able to prepare a wide variety of dishes.
elfellx64, on the Modrinth page

Official listing

Owner
elfellx64
Published
2026-07-23
Updated on Modrinth
2026-08-14
Facts verified
2026-10-15

Tags