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Consulars' Origins

by Consular

Consulars' Origins adds several new origins to the Origins system, each with its own abilities, drawbacks and play style, for Fabric players on 1.20 – 1.20.2.

FabricClient and serverCreative Commons Attribution No Derivatives 4.01.20 – 1.20.2

What it does

Each new origin changes a character's body and habits: swimming can be faster, humans can be slightly larger, and some origins gain flight that lasts while the player stays out of water or in rain. Others trade for benefits, such as losing oxygen outside water, sacrificing experience points or hunger for effects, or dealing melee damage instead of gaining an effect. Piglins, bees and nearby mobs react differently to certain origins, and environment effects change movement speed in humid or cold biomes.

The mod depends on Fabric API, Origins and Pehkui. Pehkui is needed for the size changes to work properly, so it must be installed alongside Origins. Installation covers the server and each player's game. It is released under the Creative Commons Attribution No Derivatives 4.0 license and is not open source, although its source code and issue tracker are public. Files exist for 1.20, 1.20.1 and 1.20.2, and the latest Fabric file is 1.11.1 for 1.20.2.

Key features

  1. Flight-based origins

    Some origins gain flight that lasts while the character stays out of water and rain, with a limit on how high they can climb.

  2. Trade-off abilities

    Several origins pay for a benefit with a cost, such as hunger, oxygen or experience points.

  3. Vampire crafting coffin

    A vampire-style origin can evolve through a crafting coffin, and invisibility is available at a hunger cost.

  4. Environment-based effects

    Movement speed and growth depend on the surrounding biome, with faster travel in humid areas and slower travel in cold ones.

  5. Mob reactions

    Piglins and Piglin Brutes stay passive toward certain origins, and bees ignore them completely.

  6. Dash and levitation

    One origin can dash in the direction it faces, and another can levitate a target it strikes in melee.

Compatibility

Latest build for each game version and loader.

1.20.21.11.1
1.20.11.10.1
1.201.10.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 3

OriginsPlayers choose an Origin at the beginning of the game to gain benefits and drawbacks
Required
Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required
PehkuiLets you change the size of most entities, shrinking their scale smaller or growing them larger
Required

Questions

Does Consulars' Origins need Pehkui?

Yes. Pehkui is a required dependency, and the size changes of some origins depend on it, so it must be installed next to Origins and Fabric API.

Does the server need Consulars' Origins?

Yes. The server and every player need the mod installed.

Can Consulars' Origins be used with other origins mods?

It is one of several origins add-ons. Kivi's Origins and Sheepish's Origin Orbs are listed as alternatives, and the two differ in environment and version range.

In the catalog

Consulars' Origins is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 12,076 mods support Minecraft 1.20.2.

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What the author says

Consular's Origins is an add-on for the Origins mod. It adds several new origins to fit neatly with many different play styles. This mod is completely open source. I really couldn't care less what you do with it.
Consular, on the Modrinth page

Official listing

Owner
Consular
Published
2023-07-17
Updated on Modrinth
2024-02-26
Facts verified
2026-10-15

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