Configurable Drops
by itsjeff
Configurable Drops changes how monsters drop loot, scaling the extra rewards to how strong each mob is.
What it does
Loot from monsters is adjusted according to each mob's power, so tougher monsters can yield more drops than weaker ones. The mod only reuses loot logic that already exists in Minecraft and does not add new items of its own, so any extra loot beyond the vanilla tables has to be defined by the player. Only hostile monsters are affected.
Undead armies are split into separate handling, and an armored zombie is set up to reward only rotten flesh. The mod runs on the server, so players join without installing it, and it is published for Forge and NeoForge with files for 1.20 – 1.21.4. The code is released under the GNU General Public License v3.0 only and is open source.
Installation is simple on the server side and the mod is practically compatible with other mods that change drops. Source code, an issue tracker and a wiki are publicly linked from the project.
Key features
Power-based drops
Each monster's loot is scaled by how strong that mob is, rather than using one fixed table for every mob.
Vanilla loot logic
The mod works from loot code that Minecraft already contains and adds no new item types.
Monster-only scope
Only hostile monsters receive the modified drops, so passive mobs keep their normal loot.
Undead army split
Undead armies are handled separately, and armored zombies give only rotten flesh as their reward.
Compatibility
Latest build for each game version and loader.
1.21.x5 of 5 versions with builds
1.20.x7 of 7 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Server loot tuning
Server owners can change how monsters reward players without asking each player to install a client mod.
Harder progression
Stronger monsters that give larger loot make dangerous fights more rewarding on a survival server.
Who it’s for: Server owners who want monster loot to depend on how strong each mob is. Players join without installing the mod.
How it compares
Increased Mob Drops is a Fabric, Forge, NeoForge and Quilt mod for 1.20 – 1.21.4, released under the Creative Commons Attribution Non Commercial No Derivatives 4.0 license and not open source. No mob loot is a Forge and NeoForge option for 1.20.1 – 1.21.1 that runs on both client and server under the MIT License and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Configurable Drops | Forge and NeoForge | 1.20 – 1.21.4 | Server-side only | 2025-02-12 |
| Increased Mob Drops | Fabric, Forge, NeoForge and Quilt | 1.20 – 1.21.4 | Server required, client optional | 2024-12-08 |
| No mob loot | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-08-05 |
Questions
Does Configurable Drops need to be installed on the client?
Which loaders does Configurable Drops support?
Do the extra drops include new items?
In the catalog
Configurable Drops is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 17,979 mods support Minecraft 1.21.4.
More from itsjeff
Similar mods
What the author says
Are you tired of only getting rotten flesh as a reward for killing a fully armored zombie? Why not change that! This mod allows additional loot drops based off how strong the mob was.
Official listing
- Modrinth page
- modrinth.com/mod/configurable-drops
- Owner
- itsjeff
- Published
- 2025-02-10
- Updated on Modrinth
- 2025-02-12
- Facts verified
- 2026-10-15
