Combat Persistence
by PottersGame
Combat Persistence stops players from logging out mid-fight by leaving a persistent NPC in their place for a set time after genuine PvP damage.
What it does
When a player tagged in combat disconnects, a Mannequin NPC stays at the exact location and mirrors the player's skin, armor and held items. The NPC's data is stored in NBT, so it survives chunk unloads and full-server restarts. If it is slain while the player is away, the player rejoins straight to the death screen rather than a safe spawn.
Only genuine PvP damage starts the tag, and the duration is configurable with live feedback shown on the action bar. Commands that would let a tagged player escape the fight, such as teleporting home, spawn or warp, are blocked, and the mod can be extended with custom commands. Duplication is handled by clearing the inventory and cursor stack on instant disconnect.
The mod has a built-in authentication system with BCrypt password hashing, so passwords are never stored in plaintext, and accounts lock after a configurable number of failed login attempts. It supports custom skins on offline-mode servers. Combat Persistence requires Fabric API and runs on the server only, so players join without installing it. Its source code and issue tracker are public, it is open source under the GNU General Public License v3.0 only, and it targets 26.1 and 26.2, with 1.9.0 for 26.2 as the latest file.
Key features
Smart combat tagging
Only damage dealt between players starts the combat tag, so other damage does not trigger it.
Persistent Mannequin NPCs
A disconnected player's NPC keeps their position, skin, armor and held items until the fight ends.
Command blocking
Teleport, home, spawn and warp commands are blocked while a player is tagged, and custom commands can be added.
Account lockout
Accounts are locked after repeated failed login attempts, with a cooldown that the server owner sets.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
ServerPassword is a server-side Fabric mod, open source under the MIT License, for 26.2 – 26.3, so its version range only partly overlaps this mod. One Password Auth covers 1.21.1 – 26.2 for Fabric and is not open source, released under the Creative Commons Attribution 4.0 license. Combat Persistence focuses on combat logging and also includes password protection, while the alternative covers authentication alone.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Combat Persistence | Fabric | 26.1 – 26.2 | Server-side only | 2026-07-19 |
| ServerPassword | Fabric | 26.2 – 26.3 | Server-side only | 2026-09-29 |
| One Password Auth | Fabric | 1.21.1 – 26.2 | Not published | 2026-09-20 |
Questions
Does Combat Persistence need Fabric API?
Do players need to install Combat Persistence?
Which game versions does Combat Persistence support?
In the catalog
Combat Persistence is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 13,894 mods support Minecraft 26.2.
Similar mods
What the author says
Combat Persistence is a professional-grade, 100% server-side Fabric mod for competitive Minecraft servers. It kills combat logging by spawning a vulnerable NPC whenever a player disconnects mid-fight — so closing the game is never an escape. It also ships a hardened, built-in authentication system to lock down…
Official listing
- Modrinth page
- modrinth.com/mod/combat-persistence
- Owner
- PottersGame
- Published
- 2026-03-25
- Updated on Modrinth
- 2026-07-19
- Facts verified
- 2026-10-15
