Cobblemon: SnackStay
by zmoonmaru
Cobblemon: SnackStay keeps wild Pokémon from despawning when they spawn from Pok Snacks, so they remain in the world after the player leaves the area.
What it does
Cobblemon normally despawns wild Pokémon once a player leaves their area. SnackStay listens for Pok Snack spawns, along with fishing and natural spawns when those are enabled, and marks the Pokémon that match its rules so they stay in the world. By default the mod applies this to Pokémon from snacks, and the persistAllSnackSpawns setting can be set to true to make every snack spawn stay.
The rules are configurable. Filters can match by rarity labels such as rare and ultra-rare, by species labels such as legendary, mythical, ultra beast and paradox, by hidden ability, by minimum perfect IVs or IV total, and by include and exclude species lists. A Pokémon that matches is kept, and one that does not match despawns as usual. The mod is server-side only, so players join without installing it, and it is released under the MIT License but is not open source. Files are published for Fabric and NeoForge, with 1.2.0 for 1.21.1 as the latest build, currently in the beta channel.
Key features
Persistent snack spawns
Pokémon spawned from Pok Snacks stay in the world instead of despawning when the player moves away.
Rule-based filters
Matching can use rarity, species labels, hidden ability, perfect IVs, IV total and species include or exclude lists.
Optional fishing and natural spawns
Fishing and natural spawns can be included in the same rules, so matching Pokémon from those sources also stay.
Lock on bite
A Pokémon that bites a Pok Snack can be locked in place, so it is not lost before the player responds.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Server owners running Cobblemon on Fabric or NeoForge for 1.21.1 who want snack-spawned Pokémon to persist under configurable rules.
How it compares
Cobblemon - Let Me Spawn is also server-side only and open source under the Mozilla Public License 2.0, for 1.21.1 on Fabric and NeoForge, and it changes spawning rather than despawning. Cobblemon Export is client-side only and released under the MIT License, so it runs on players' clients and not on the server. Almost Perfect Legendary IVs is server-side only under the MIT License, but it is Fabric only and not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Cobblemon: SnackStay | Fabric and NeoForge | 1.21.1 | Server-side only | 2026-09-08 |
| Cobblemon - Let Me Spawn | Fabric and NeoForge | 1.21.1 | Server-side only | 2026-02-10 |
| Cobblemon Export | Fabric and NeoForge | 1.21.1 | Client-side only | 2026-10-14 |
| Almost Perfect Legendary IVs | Fabric | 1.21.1 | Server-side only | 2026-08-18 |
Questions
Does SnackStay need to be installed on the client?
Which loaders does SnackStay support?
Can fishing and natural spawns be persisted too?
In the catalog
Cobblemon: SnackStay is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from zmoonmaru
Similar mods
What the author says
Keeps Pokémon that spawn from a Poké Snack from despawning. Cobblemon normally despawns wild Pokémon when you leave the area. SnackStay listens for snack (and optional fishing / natural) spawns, applies your rules, then marks matching Pokémon so they stay in the world.
Official listing
- Modrinth page
- modrinth.com/mod/cobblemon-snackstay
- Owner
- zmoonmaru
- Published
- 2026-08-24
- Updated on Modrinth
- 2026-09-08
- Facts verified
- 2026-10-15
