ModsFinder

Civil-Adventure

by rumengfangxing

Civil-Adventure, a Forge add-on for Civillis, marks areas as adventure zones where players build up adventure scores from placed blocks.

ForgeClient and serverAll rights reserved1.20.1 – 1.20.6

What it does

The add-on counterpart to Civil's civilization zones. Placing adventure blocks raises chunk scores, which are scanned across the full block height and combined over a regional area. Once the combined value crosses the trigger threshold, an adventure zone forms, and mobs inside it receive configurable attribute modifiers and potion effects. Breaking blocks lowers the score, and the zone fades when it drops below the threshold.

Chunk scores persist across unloads, and the detection radius defaults to three chunks, a 7 by 7 area. Where an adventure zone is active it overrides Civil's civilization score, so the two systems do not overlap. Adventure zone boundaries are visible to Civil's detector. Mobs that would normally flee a civilization area stop fleeing inside an intercepted zone, and spawns follow the normal spawn policy where no civilization score applies. Civil Adventure requires Civillis and runs on client and server, so the server and every player need it. Files are published for Forge across six game versions, 1.20.1 – 1.20.6, under All rights reserved, and the source code is public.

Key features

  1. Adventure scores from blocks

    Placed adventure blocks add to chunk scores, which are combined over a regional area to decide where zones form.

  2. Adventure zones

    A zone forms when the combined score reaches the threshold, and it fades again when breaking blocks drops the score.

  3. Adjustable mob buffs

    Mobs inside zones receive configurable attribute modifiers and potion effects, and their spawn rules follow the Civil zone and shrine policies.

  4. Mutual exclusion with Civil

    An active adventure zone overrides Civil's civilization score, so the two systems never apply at the same place.

Compatibility

Latest build for each game version and loader.

1.20.61.3.0a
1.20.51.3.0a
1.20.41.3.0a
1.20.31.3.0a
1.20.21.3.0a
1.20.11.3.0a
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners and map makers who already run Civillis and want areas that change with what players build.

How it compares

Full comparison

Don't Go Too Far is a Forge mod for 1.20.1 that runs on the server alone and is released under the MIT License. D&D Ability Scores is a Forge mod for 1.20.1 that both client and server need, under All rights reserved. areamonitor is open source under the MIT License, runs server-side only and is also for 1.20.1. Civil-Adventure covers 1.20.1 – 1.20.6 and needs both sides.

ModLoadersGame versionsEnvironmentUpdated
Civil-AdventureForge1.20.1 – 1.20.6Client and server2026-07-22
Don't Go Too FarForge1.20.1Server-side only2026-06-20
D&D Ability ScoresForge1.20.1Client and server2024-04-10
areamonitorForge1.20.1Server-side only2026-07-10

Questions

Does Civil-Adventure need Civillis?

Yes. Civil-Adventure is an add-on module for Civillis, so Civillis must be installed alongside it on Forge.

Does the server need Civil-Adventure?

Yes. Servers that run it need every player to install it too.

Which game versions does Civil-Adventure support?

Files exist for 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5 and 1.20.6, with the latest file built for 1.20.6.

In the catalog

Civil-Adventure is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 11,154 mods support Minecraft 1.20.6.

Similar mods

What the author says

A Civilization addon that adds Adventure Zones — the counterpart to civilization zones. Place blocks to generate adventure scores, which create adventure zones on the map, buff mobs inside them, and override civilization effects. Civil Adventure 是 文礼 (Civillis)…
rumengfangxing, on the Modrinth page

Official listing

Owner
rumengfangxing
Published
2026-07-14
Updated on Modrinth
2026-07-22
Facts verified
2026-10-15

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