Civil-Adventure
Civil-Adventure, a Forge add-on for Civillis, marks areas as adventure zones where players build up adventure scores from placed blocks.
What it does
The add-on counterpart to Civil's civilization zones. Placing adventure blocks raises chunk scores, which are scanned across the full block height and combined over a regional area. Once the combined value crosses the trigger threshold, an adventure zone forms, and mobs inside it receive configurable attribute modifiers and potion effects. Breaking blocks lowers the score, and the zone fades when it drops below the threshold.
Chunk scores persist across unloads, and the detection radius defaults to three chunks, a 7 by 7 area. Where an adventure zone is active it overrides Civil's civilization score, so the two systems do not overlap. Adventure zone boundaries are visible to Civil's detector. Mobs that would normally flee a civilization area stop fleeing inside an intercepted zone, and spawns follow the normal spawn policy where no civilization score applies. Civil Adventure requires Civillis and runs on client and server, so the server and every player need it. Files are published for Forge across six game versions, 1.20.1 – 1.20.6, under All rights reserved, and the source code is public.
Key features
Adventure scores from blocks
Placed adventure blocks add to chunk scores, which are combined over a regional area to decide where zones form.
Adventure zones
A zone forms when the combined score reaches the threshold, and it fades again when breaking blocks drops the score.
Adjustable mob buffs
Mobs inside zones receive configurable attribute modifiers and potion effects, and their spawn rules follow the Civil zone and shrine policies.
Mutual exclusion with Civil
An active adventure zone overrides Civil's civilization score, so the two systems never apply at the same place.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Server owners and map makers who already run Civillis and want areas that change with what players build.
How it compares
Don't Go Too Far is a Forge mod for 1.20.1 that runs on the server alone and is released under the MIT License. D&D Ability Scores is a Forge mod for 1.20.1 that both client and server need, under All rights reserved. areamonitor is open source under the MIT License, runs server-side only and is also for 1.20.1. Civil-Adventure covers 1.20.1 – 1.20.6 and needs both sides.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Civil-Adventure | Forge | 1.20.1 – 1.20.6 | Client and server | 2026-07-22 |
| Don't Go Too Far | Forge | 1.20.1 | Server-side only | 2026-06-20 |
| D&D Ability Scores | Forge | 1.20.1 | Client and server | 2024-04-10 |
| areamonitor | Forge | 1.20.1 | Server-side only | 2026-07-10 |
Questions
Does Civil-Adventure need Civillis?
Does the server need Civil-Adventure?
Which game versions does Civil-Adventure support?
In the catalog
Civil-Adventure is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 11,154 mods support Minecraft 1.20.6.
Similar mods
What the author says
A Civilization addon that adds Adventure Zones — the counterpart to civilization zones. Place blocks to generate adventure scores, which create adventure zones on the map, buff mobs inside them, and override civilization effects. Civil Adventure 是 文礼 (Civillis)…
Official listing
- Modrinth page
- modrinth.com/mod/civil-adventure
- Owner
- rumengfangxing
- Published
- 2026-07-14
- Updated on Modrinth
- 2026-07-22
- Facts verified
- 2026-10-15
