Chunk Cap Guard
by Lanzr64
Chunk Cap Guard is a server-side utility that counts specified entities in each loaded chunk and removes matching mobs from chunks that exceed a configured limit.
What it does
On a fixed interval the mod iterates through the loaded chunks of the current world and tallies the entities listed in its configuration. The scan runs at a long interval, so it does not check every chunk on every tick. When the total of tracked entities in a chunk passes the per-chunk limit, matching entities in that chunk are removed until the count is back under the cap. The config sets the scan interval, the entity limit and the list of target entities, and an option controls whether over-limit chunks are announced to players in a broadcast message.
The mod is aimed at localized entity overcrowding, where a farm, a spawner or an abnormal mob concentration builds up in one area and slows the server. It only clears entity overflow chunks and does not touch the rest of the world. Chunk Cap Guard is published for Forge and NeoForge across seven release versions, 1.20.1 – 1.21.1, and requires no client install because the environment is server-side only. Its license is All rights reserved, so the code is not open source, although the source code is publicly available.
Key features
Per-chunk entity counting
Targeted entities are counted chunk by chunk, so overcrowding is measured where it happens rather than across the whole world.
Overflow removal
When a chunk exceeds the configured limit, only the matching entities in that chunk are removed, and the rest stay.
Configurable scanning
The scan interval, the entity limit and the target entity list can all be changed in the configuration.
Player broadcast
Over-limit chunks can be announced to players in a broadcast message, with the text editable in the configuration.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
LagMap is a server-side utility for Forge and NeoForge across 1.20.1 – 26.1.2, released under the MIT License and open source. Chicken Chunks is open source under the MIT License for 1.4.5 – 1.21.1, and it runs on both client and server, so players must install it too. Chunk Cap Guard removes entities that pass a limit, while Chicken Chunks keeps chunks loaded.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Chunk Cap Guard | Forge and NeoForge | 1.20.1 – 1.21.1 | Server-side only | 2026-07-06 |
| LagMap | Forge and NeoForge | 1.20.1 – 26.1.2 | Server-side only | 2026-10-14 |
| Chicken Chunks | Forge and NeoForge | 1.4.5 – 1.21.1 | Client and server | 2025-01-02 |
Questions
Does Chunk Cap Guard need to be installed on the client?
Which loaders does Chunk Cap Guard support?
Which entities does the mod remove?
In the catalog
Chunk Cap Guard is one of 36,990 Utility mods on ModsFinder, and one of 14,575 Utility mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from Lanzr64
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What the author says
A Minecraft entity cleanup and performance management mod. Chunk Cap Guard periodically monitors the number of tracked entities in loaded chunks across all biomes. When the number of specified entities in a chunk exceeds the configured limit, the mod removes all matching entities from that chunk to prevent localized…
Official listing
- Modrinth page
- modrinth.com/mod/chunk-cap-guard
- Owner
- Lanzr64
- Published
- 2026-06-22
- Updated on Modrinth
- 2026-07-06
- Facts verified
- 2026-10-15
