Chickens 2: The Beakquel
by CreeperHost
Chickens 2: The Beakquel reimagines the original Chickens mod, moving the core loop away from chickens that lay resources and toward eggs that hatch new chickens.
What it does
In the mod, a chicken has a lifespan, and once it reaches the end it disappears, so a replacement has to be bred. Eggs are incubated to hatch new chickens, and only viable eggs are accepted for hatching. Eggs tend to need specific temperatures and humidity to stay healthy, and the mod can determine automatically whether an egg is still viable.
Breeding still gives access to better traits, including faster production. Eggs can also be opened automatically to release the resources inside, which lets players collect output without handling each egg by hand. The mod requires PolyLib, which must be installed alongside it.
Chickens 2: The Beakquel is published for Fabric, Forge and NeoForge across four game versions, 1.20 – 1.20.4, with 2.0.7 for 1.20.4 as the latest file. Both the client and the server need the mod, and the license is BSD-4-Clause, so the mod is not open source, though its source code and issue tracker are public.
Key features
Hatching eggs
Incubators hatch eggs into new chickens, and only eggs that are still viable can be hatched.
Chicken lifespans
Each chicken has a lifespan, so breeding new ones keeps production going over time.
Breeding traits
Breeding combines traits, and better traits raise production speed.
Automatic egg handling
Eggs can be opened automatically to release the resources inside, and viability is checked without manual inspection.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Long-running egg farms
Players who keep chickens for resources set up incubators and rotate stock as older chickens reach the end of their lifespan.
Who it’s for: Players who want a chicken-based technology setup with breeding and environmental conditions, on Fabric, Forge or NeoForge.
How it compares
Too Many Chickens is a Forge mod for 1.9.4 – 1.12.2 that is not open source and is published under All rights reserved. Super Chicken is a Forge mod for 1.16.5 that runs on the client alone under the Apache License 2.0. Create Mechanical Chicken is open source under the GNU Lesser General Public License v3.0 only and covers Forge and NeoForge for 1.20.1 – 1.21.1.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Chickens 2: The Beakquel | Fabric, Forge and NeoForge | 1.20 – 1.20.4 | Client and server | 2024-11-05 |
| Too Many Chickens | Forge | 1.9.4 – 1.12.2 | Client and server | 2024-02-24 |
| Super Chicken | Forge | 1.16.5 | Client-side only | 2025-02-07 |
| Create Mechanical Chicken | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-07-12 |
Questions
Does Chickens 2: The Beakquel require PolyLib?
Does the server need Chickens 2: The Beakquel?
Which loader should Fabric players choose?
In the catalog
Chickens 2: The Beakquel is one of 8,499 Technology mods on ModsFinder, and one of 4,201 Technology mods for Fabric. 13,907 mods support Minecraft 1.20.4.
More from CreeperHost
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What the author says
This is a reimagining of the original Chickens mod. We have changed how the core gameplay loop works and moved away from the chickens laying resources to laying eggs.
Official listing
- Modrinth page
- modrinth.com/mod/chickens-2
- Owner
- CreeperHost
- Published
- 2024-11-05
- Updated on Modrinth
- 2024-11-05
- Facts verified
- 2026-10-15
