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CC: Deep Seas

by TechTastic

CC: Deep Seas is a NeoForge addon that connects submarine and water-propulsion parts to CC: Tweaked computers, for players who script their vehicles.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

The mod builds on CC: Tweaked and Create Deep Seas. It adds a Ballast Vent and a Water Thruster that can be read and driven from Lua programs, and it extends the fluid handler methods of the existing blocks. A new method reports whether any hole in a hull faces underwater, and the thruster exposes getThrust, getScaledThrust, getAirflow and getAirflowScaling so a program can read its output.

Peripherals added by the Deep Seas addon expose internal information about submarines, so a computer can monitor a vessel while it sails. Because the mod works alongside the Create Deep Seas addon, it fits modpacks that already use submarines and lets their operators automate depth, ballast and thrust. Files target only 1.21.1 on NeoForge, and the code is published under the MIT License, so it is open source. The mod needs CC: Tweaked and Create Deep Seas to run, and it is classed as client and server, so servers and players both need it.

Key features

  1. Ballast Vent

    A ballast block that can be controlled by a computer program, letting a script adjust how a submarine sits in the water.

  2. Water Thruster

    A thruster block whose output can be read from Lua, with methods reporting raw thrust, scaled thrust and airflow.

  3. Hull hole check

    A new method tells a program whether any hole in a hull faces submerged water, which helps detect flooding risk.

  4. Submarine peripherals

    Deep Seas peripherals expose internal information about submarines to attached computers.

Compatibility

Latest build for each game version and loader.

1.21.11.1.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

CC: TweakedComputerCraft fork adding programmable computers, turtles and more to Minecraft.
Required
Create Deep SeasSubmarine and boat in Create Aeronautics!
Required

Use cases

Who it’s for: Players who already run CC: Tweaked and Create Deep Seas and want to program their submarines. It suits server owners building automated vehicles, and builders who prefer control through Lua over manual controls.

Questions

Does CC: Deep Seas need CC: Tweaked?

Yes. CC: Tweaked is a required dependency, so it must be installed with CC: Deep Seas on NeoForge 1.21.1.

Does Create Deep Seas have to be installed too?

Yes. Create Deep Seas is also required, because the peripherals and parts depend on the submarine content it adds.

Does the server need CC: Deep Seas?

Yes. Installation covers the server and each player's game.

In the catalog

CC: Deep Seas is one of 3,932 Transportation mods on ModsFinder, and one of 1,743 Transportation mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

CC: Deep Seas is an addon for Create: Deep Seas to add new peripherals and expose internal information about submarines!
TechTastic, on the Modrinth page

Official listing

Owner
TechTastic
Published
2026-05-12
Updated on Modrinth
2026-05-18
Facts verified
2026-10-15

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