cascade
by ChocoBoy
Cascade is a code-first library for visual effects sequencing, which mod developers call from their own code to build particle effects on Fabric and NeoForge.
What it does
Cascade provides a set of particle emitters, beams, volumes and bloom effects that can be choreographed on timelines. Other mods build their own effects on top of it, and the library is written to be driven from code rather than from data files.
Effects are simulated on the server and streamed to nearby clients, which draw them on their own screens. The library does not create entities or write anything into the world save. It runs on client and server together, so both sides need it, and it is published for Minecraft 1.21.1 and the 26.1 line, with files for 1.21.1, 26.1, 26.1.1 and 26.1.2. The code is open source under the MIT License, and a wiki and issue tracker are linked from its project page.
Key features
Configurable emitter shapes
Emitters can be given different shapes, so particles spawn from points, areas or volumes defined in code.
Curves and gradients
Size, alpha, velocity and color can follow curves, and color can move through multiple stops along a gradient.
Collision and soft particles
Particles can react to collision with blocks, and soft particles blend with the surfaces behind them.
Trails and sub-emitters
Particles can leave trails and spawn their own sub-emitters, with gravity, drag and curl noise shaping their motion.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Cascade need to be installed on both sides?
Which loaders does Cascade support?
Is Cascade a standalone mod for players?
In the catalog
cascade is one of 3,514 Library mods on ModsFinder, and one of 2,348 Library mods for Fabric. 15,189 mods support Minecraft 26.1.2.
More from ChocoBoy
Similar mods
What the author says
A code-first visual effects and sequencing library for Minecraft on NeoForge and Fabric. Cascade lets your mod play high-performance visual effects directly from server-side code. Effects are streamed to nearby clients, where they are simulated and rendered locally. Nothing is spawned as an entity, and nothing is…
Official listing
- Modrinth page
- modrinth.com/mod/cascademc
- Owner
- ChocoBoy
- Published
- 2026-07-08
- Updated on Modrinth
- 2026-07-08
- Facts verified
- 2026-10-15
