ModsFinder

BloodyParticles!

by HappyPito

BloodyParticles! adds blood-style impact particles to combat, with different effects for each mob and damage type, and it runs on Fabric, Forge and NeoForge.

FabricForgeNeoForgeClient-side onlyMIT License1.20.1 – 1.21.1

What it does

Each hit splashes thematic impact particles, and the amount scales with attack charge and critical hits. Mobs react to how they are hit, and 74 vanilla mobs have their own effect, such as redstone-blood on zombies or honey on bees. Defaults apply to every mob automatically, and a resourcepack can override the effect for a single mob.

The mod also registers custom particles, including falling feathers for chickens and parrots with sprite-based physics, flame and lava effects, drowning bubbles, stone block cracks and rising green skull smoke for poison. Each effect can be toggled on its own, and a config screen in the game lets players adjust intensity, view radius, the critical multiplier and thresholds. Its interface is available in English and Spanish.

Installation is client-side only: a vanilla server works without it, and only players need the mod. Files are published for Fabric, Forge and NeoForge across 1.20.1 and 1.21.1, under the MIT License, and the project is not open source. The 1.21.1 builds carry the newest version, released 2026-07-06.

Key features

  1. Per-mob impact effects

    74 vanilla mobs each have their own thematic blood effect, and any mob without one receives the default.

  2. Critical hit scaling

    Particle count increases with attack charge and critical hits, so stronger attacks look more intense.

  3. Custom particles

    The mod registers its own particles for fire, lava, drowning, suffocation, poison and falling feathers.

  4. In-game config screen

    A settings screen with sliders controls intensity, view radius, critical multiplier and per-effect toggles.

  5. Resourcepack support

    Custom particles load multi-frame animations from standard mcmeta files, and a resourcepack can override any mob's effect.

Compatibility

Latest build for each game version and loader.

1.21.1FABRIC_1.21.1-4.0.0Not availableNEOFORGE_1.21.1-4.0.0
1.20.1FABRIC_1.20.1-4.0.0FORGE_NEOFORGE_1.20.1-4.0.0FORGE_NEOFORGE_1.20.1-4.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Blood N Particles Mod is client and server, under All rights reserved, and covers 1.20.1 – 1.21.6, so it must be installed on the server too. Particle Effects is client-side only like BloodyParticles!, with files for 1.20.1 – 26.3, but it is released under the Creative Commons Attribution No Derivatives 4.0 license. Sanguine | Blood Particles runs on Fabric only, under the MIT License and open source, for 1.20.1 – 1.21.5.

ModLoadersGame versionsEnvironmentUpdated
BloodyParticles!Fabric, Forge and NeoForge1.20.1 – 1.21.1Client-side only2026-07-06
Blood N Particles ModFabric, Forge and NeoForge1.20.1 – 1.21.6Client and server2025-08-06
Particle EffectsFabric, Forge and NeoForge1.20.1 – 26.3Client-side only2026-09-22
Sanguine | Blood ParticlesFabric1.20.1 – 1.21.5Client and server2025-04-26

Questions

Does BloodyParticles! need to be installed on the server?

No. Only the player's game needs it, and servers run without it.

Which loaders and versions does BloodyParticles! support?

Fabric, Forge and NeoForge, for 1.20.1 and 1.21.1. The latest files for each loader target 1.21.1 for Fabric and NeoForge, and 1.20.1 for Forge.

Can the effect for one mob be changed?

Yes. A resourcepack can override the effect for a single mob, and each effect can be toggled independently in the config screen.

In the catalog

BloodyParticles! is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

If you're looking to have the same particle effects with mobs in some popular mods like Born in Chaos, check out my own add-on, which is compatible with many mods. BloodyParticles Add-ons Make every hit feel meaningful. Mobs splash thematic blood and impact particles when damaged — different effects per mob, scaling…
HappyPito, on the Modrinth page

Official listing

Owner
HappyPito
Published
2026-04-30
Updated on Modrinth
2026-07-06
Facts verified
2026-10-15

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