Bigfoot: Into the Woods
by Zcoper
Bigfoot: Into the Woods adds a legendary cryptid that lurks in forests and mountains and grows more dangerous with each encounter.
What it does
Bigfoot and the Yeti are two new monsters for the world. Bigfoot appears in forests, while the Yeti appears in snowy biomes, and the two work in nearly the same way with a few differences. At first both ignore the player, and killing animals in their biome raises the chance of a creature appearing. The Bigfoot watches the player until it is attacked directly, and after further animal kills it turns aggressive. Both creatures are strong, withstand heavy damage, and will hunt the player for food.
The mod is built with MCreator and runs on Forge for 1.20.1, with files also covering 1.19.2 and 1.19.4. It requires Geckolib, which must be installed alongside it. Installation covers the server and each player's game. Spawning follows conditions that the mod sets for each creature: some mobs appear only above Y level 60, others below it, and most spawn only in the overworld. The code is not open source; it is released under All rights reserved.
Progress is tracked by a kill counter for animals in forest and snow biomes. Eight kills activate the second phase of Bigfoot, and sixteen activate the third. The counter can be reset with a command, and the gamerule bigfootPhase sets the phase directly. The Yeti and Bigfoot despawn when a player is within 100 blocks, which the gamerule bigfootDespawn can turn off. Both creatures can break glass, wood and leaves, which the gamerule MobGriefing controls.
Key features
Two cryptid mobs
Bigfoot in forests and the Yeti in snowy biomes, each with its own spawn area.
Kill-based phases
Animal kills in forest and snow biomes advance the creature from passive to aggressive in three phases.
Spawn conditions
Creatures appear only when set conditions are met, including height limits and overworld-only spawning.
Adjustable behavior
Gamerules control the phase, the despawn distance and block breaking, and a command resets the kill count.
Yeti easter egg
Right-clicking the Yeti with a cake triggers a hidden interaction.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Trevor's Cryptids is also a Forge mod for 1.20.1 under All rights reserved, not open source, and runs on client and server as well. Legendary Creatures takes a similar approach for 1.20.1 with the same environment and license.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Bigfoot: Into the Woods | Forge | 1.19.2 – 1.20.1 | Client and server | 2026-06-05 |
| Trevor's Cryptids | Forge | 1.20.1 | Client and server | 2026-02-17 |
| Legendary Creatures | Forge | 1.20.1 | Client and server | 2026-09-07 |
Questions
Does Bigfoot: Into the Woods need Geckolib?
Does the server need the mod too?
How can Bigfoot be kept from breaking blocks?
In the catalog
Bigfoot: Into the Woods is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from Zcoper
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What the author says
Bigfoot: Into the Woods adds two new monster to your world. Bigfoot will appear in forests and the Yeti in snow biomes. Both work almost the same with just a few differences. Beforehand, they initially ignore the player, but when a player kills animals in these biomes, it increases the probability of making these…
Official listing
- Modrinth page
- modrinth.com/mod/bigfoot-into-the-woods
- Owner
- Zcoper
- Published
- 2026-06-05
- Updated on Modrinth
- 2026-06-05
- Facts verified
- 2026-10-15
