Bad Totem
by Cr0cke
Bad Totem changes what happens when a totem of undying is used, adding status effects and area damage to the totem's pop.
What it does
When a totem of undying saves a player from death, the mod replaces the usual result with a set of penalties: the player receives Blindness II and Slowness II for 5 seconds each, along with Glowing for 10 seconds. Nearby entities within 3 blocks take damage at the moment of the pop, so a totem used in a crowd can hurt the people around it. The aim is to make repeated totem use in long survival worlds carry a visible cost.
The mod is built for server owners who want to limit how often players rely on totems, and it fits survival and SMP worlds where totems tend to be stacked and used without consequence. It is server-side and runs on Fabric, Forge, NeoForge and Quilt, and it also ships as a data pack. Files cover 1.20.5 – 26.2 with snapshot builds published, all under the Apache License 2.0, which is not an open source license. Players join without installing anything; the server alone needs Bad Totem.
Key features
Blindness on pop
A saved player receives Blindness II for 5 seconds after the totem activates.
Slowness on pop
Slowness II for 5 seconds follows the totem effect, slowing movement right after the save.
Glowing after a save
The player glows for 10 seconds, making their position visible to others.
Area damage
Entities within 3 blocks take damage when a totem pops, so use near others has a cost.
Compatibility
Latest build for each game version and loader.
26.x4 of 4 versions with builds
1.21.x12 of 12 versions with builds
1.20.x2 of 2 versions with builds
This mod also publishes snapshot builds. Snapshots are not shown in the matrix.
Use cases
Limiting totem stacking
Server owners can make players think twice before relying on several totems during a fight.
Who it’s for: Server owners and modpack authors who want totem use to have visible side effects in survival or SMP worlds.
How it compares
Universal Totem is server-side too, but it is licensed under the MIT License, is not open source and covers 1.20.2 – 1.21.5 on the same four loaders. Totem Particles is client-side only, Fabric only and changes visuals rather than effects, so it does not replace the penalties Bad Totem applies on the server.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Bad Totem | Fabric, Forge, NeoForge and Quilt | 1.20.5 – 26.2 | Server required, client optional | 2026-09-09 |
| Universal Totem | Fabric, Forge, NeoForge and Quilt | 1.20.2 – 1.21.5 | Server required, client optional | 2025-04-09 |
| Totem Particles | Fabric | 1.20.5 – 26.3 | Client-side only | 2026-05-17 |
Questions
Does Bad Totem need to be installed on the client?
Which loaders does Bad Totem support?
Can Bad Totem be used without a mod loader?
In the catalog
Bad Totem is one of 7,555 Cursed mods on ModsFinder, and one of 4,235 Cursed mods for Fabric. 13,894 mods support Minecraft 26.2.
More from Cr0cke
Similar mods
What the author says
Perfect for SMPs where Totems are overused! Changes Totem effects to: - Blindness 2, 5 sec - Slowness 2, 5 sec - Glowing 10 sec
Official listing
- Modrinth page
- modrinth.com/mod/bad-totem
- Owner
- Cr0cke
- Published
- 2026-09-09
- Updated on Modrinth
- 2026-09-09
- Facts verified
- 2026-10-15
