ModsFinder

AutoModFetcher

by Corn_Can

AutoModFetcher lets a player join a modded server without first hunting down each missing mod, since the server sends its mod list at connection time.

FabricForgeNeoForgeClient and serverCustom license1.20.1 – 1.21.1

What it does

When a player connects to a server that uses AutoModFetcher, the server reports which mods the game lacks, and the client fetches and verifies them before the join completes. A listing shows each file's name and size, plus the site it is taken from, with one line per file marked by its state. If a fetch fails, pressing Try again retries it. Small mods can be sent inline by the server, and anything rejected by verification is not installed.

Server owners add the mod, and it builds a mod list that syncs with every joining player, so setup needs no complex configuration. Private custom-made mods can be shared directly with players. Once a player checks a box to trust the server, later mod updates happen quietly in the background. Leftover mods the server no longer needs are moved aside rather than deleted, and personal client-side mods such as performance boosters are never removed.

The mod needs Fabric API on Fabric. Servers that run it need every player to install it too. Files are published for Fabric, Forge and NeoForge, for 1.20.1 and 1.21.1, under a custom license that is not open source. The source code is public. Mods are not redistributed; the client fetches each one from its own project page at the exact version.

Key features

  1. Automatic mod sync

    The server reports missing mods on connection, and the client fetches and verifies them before joining.

  2. Sandboxed leftovers

    Old server mods are moved aside rather than deleted, and personal client-side mods stay in place.

  3. File listing

    Each file shows its name, size and source site, with a state line that updates after the fetch finishes.

Compatibility

Latest build for each game version and loader.

1.21.10.2.9.1Not available0.2.9.1
1.20.10.2.9.10.2.9.1Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Joining a modded server

A player connects to a modpacked server and the missing files are fetched without manual searching.

Private server mods

A server owner shares custom mods that are not listed publicly directly with players who join.

Who it’s for: Server owners who run modded servers and players who join them. Players who prefer to install mods by hand can still do so, since the mod does not replace a manual install.

Questions

Which loader should a player use with AutoModFetcher?

The mod is published for Fabric, Forge and NeoForge. Fabric API is required on Fabric builds.

Does the server need AutoModFetcher installed?

Yes. Servers that run it need every player to install it too.

Are the mods AutoModFetcher fetches stored on the server?

No. Mods are not redistributed by the mod; each file comes from its own project page at the exact version.

In the catalog

AutoModFetcher is one of 7,555 Cursed mods on ModsFinder, and one of 4,235 Cursed mods for Fabric. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Join modded servers instantly. No more hunting for files, guessing versions, or staring at "Disconnected" screens. Just connect, and let AutoModFetcher handle the rest. Nothing is written to your disk until you agree, and only the sections that apply are shown: Will be downloaded: shows each mod name, size, and the…
Corn_Can, on the Modrinth page

Official listing

Owner
Corn_Can
Published
2026-08-15
Updated on Modrinth
2026-09-15
Facts verified
2026-10-15

Tags