ModsFinder

Automobility

by FoundationGames

With Automobility, players build cars from parts, then customize them with attachments that add functions to the vehicle.

FabricForgeNeoForgeQuiltClient and serverMIT LicenseOpen source1.18.2 – 1.21.1

What it does

Players craft an Auto Mechanic Table and use its screen to make the frame, engine and wheels of a car. An Automobile Assembler then takes those parts and is used to place them until the vehicle is complete. A crowbar breaks a finished vehicle apart again.

Attachments are also crafted at the Auto Mechanic Table and placed on a car to add functions or utility. Crafting table recipes can be viewed in any compatible recipe viewer, while automobile part recipes appear in the Auto Mechanic Table's screen. Vehicle types can be added through data packs and resource packs, and a template example is included.

Every player and the server need a copy of the mod. Files are published for Fabric, Forge, NeoForge and Quilt across the 1.18.2 – 1.21.1 range. Fabric API is required, and MidnightControls is an optional companion. The code is open source under the MIT License.

Key features

  1. Modular car assembly

    Cars are assembled from separate frame, engine and wheel parts placed on an assembler.

  2. Attachments for vehicles

    Attachments crafted at the Auto Mechanic Table can be placed on a car to add extra functions.

  3. Crowbar dismantling

    A crowbar destroys a finished vehicle, returning control to the player over what gets built.

  4. Custom vehicle types

    New vehicle types can be defined with data packs and resource packs, with an example to follow.

Compatibility

Latest build for each game version and loader.

1.21.10.5.0.hNot available0.5.0.hNot available
1.210.5.0.hNot available0.5.0.hNot available
1.20.10.4.2+1.20.1-fabric0.4.2+1.20.1-forgeNot available0.4.2+1.20.1-fabric
1.200.4.2+1.20.1-fabric0.4.2+1.20.1-forgeNot available0.4.2+1.20.1-fabric
1.19.20.4.2+1.19.2-fabric0.4.2+1.19.2-forgeNot available0.4.2+1.19.2-fabric
1.18.20.3+1.18.2Not availableNot available0.3+1.18.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Required by 4 mods

Use cases

Building cars in survival

Players gather materials, craft parts and assemble a car as a long-term project in a survival world.

Adding vehicles to modpacks

Modpack makers can include Automobility and its data-driven vehicle types alongside other transportation content.

Who it’s for: Players who want to build and modify cars, and server owners running modded transportation, will find the mod suited to their needs. Pack authors who define their own vehicle types with data packs also fit the mod's design.

Questions

Does Automobility need Fabric API?

Yes. Fabric API is required on Fabric. On NeoForge no additional mods are required.

Does Automobility have to be installed on the server?

Yes. Servers that run it need every player to install it too.

Which versions does Automobility support?

Files cover 1.18.2 – 1.21.1, with the latest Fabric and NeoForge builds targeting 1.21.1, and the mod is in alpha for 1.21.1 while older versions are retired.

In the catalog

Automobility is one of 3,932 Transportation mods on ModsFinder, and one of 2,390 Transportation mods for Fabric. 32,366 mods support Minecraft 1.21.1.

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What the author says

The mod isn't feature-complete, and any feature requests would be greatly appreciated. Discuss features on the mod's GitHub Discussions page, or in the Discord. Currently in alpha for Minecraft 1.21.1, older versions are retired.
FoundationGames, on the Modrinth page

Official listing

Owner
FoundationGames
Published
2022-08-11
Updated on Modrinth
2025-04-24
Facts verified
2026-10-15

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