ModsFinder

AutoFarm

by kacpixcrf

AutoFarm replants crops, saplings and trees on the client after a player harvests them, so the field or grove keeps producing without manual planting.

FabricClient-side onlyAll rights reserved26.1 – 26.2

What it does

Once a player harvests a crop or a tree, AutoFarm places a new seed or sapling in the same spot, provided the ground is valid for planting. The mod checks the block beneath the target, accepting grass, dirt, podzol, moss block and similar surfaces, before it plants. Crops from basic farms through nether and torch-bearing plants are covered, along with overworld trees from oak to cherry, nether trees including crimson stems, and their saplings.

The mod runs entirely on the client and is described as working on multiplayer servers without any server-side install. Survival mode consumes seeds as normal to avoid triggering cheat detection, while creative mode leaves seeds untouched. Settings are changed in a configuration menu reachable through Mod Menu or by typing autofarm, and they save when the menu closes. Chat messages follow the Minecraft language setting, with English, Polish and German listed. Fabric API is required, and Mod Menu is optional for opening the configuration screen. The files are for Fabric only and cover 26.1 – 26.2, with 1.0.0 for 26.2 as the latest build.

Key features

  1. Automatic crop replanting

    Harvested wheat, carrots, potatoes, beetroots, melons, pumpkins and other crops are replanted right away.

  2. Tree and sapling replanting

    A tree can be cut from the bottom block and a new sapling placed automatically, with this option off by default.

  3. Sapling protection

    Saplings broken by accident can be replanted automatically, an option that is also disabled by default.

  4. Stealth mode while sneaking

    Holding Shift during harvesting pauses automatic planting and chat notifications for that action.

Compatibility

Latest build for each game version and loader.

26.21.0.0
26.1.21.0.0
26.1.11.0.0
26.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Optional 1

Mod MenuAdds a mod menu to view the list of mods you have installed.
Optional

Use cases

Who it’s for: Players who farm crops or trees in survival or creative worlds, including those who play on multiplayer servers that allow client mods.

Questions

Does AutoFarm need Fabric API?

Yes. Fabric API is a required dependency, and AutoFarm only has files for the Fabric loader.

Does the server need AutoFarm installed?

No. Only the player's game needs it, and servers run without it.

Are seeds used up when crops are replanted?

In survival mode seeds are consumed as normal. In creative mode seeds are not consumed.

Is Mod Menu required to change settings?

No. Mod Menu is optional, and typing autofarm also opens the configuration menu.

In the catalog

AutoFarm is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

A Fabric mod that automatically replants crops (and now trees!) right after harvesting. Just break a fully grown crop or the bottom of a tree, and the mod will automatically place a new seed/sapling in its place, provided you have it in your inventory. It runs entirely on the client-side, making it fully compatible…
kacpixcrf, on the Modrinth page

Official listing

Owner
kacpixcrf
Published
2026-07-06
Updated on Modrinth
2026-07-07
Facts verified
2026-10-15

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