Auto Torch
by sakurakugu
Auto Torch places torches on a selected area around the player, so digging out a space no longer means placing each torch by hand.
What it does
A key opens a selection panel where the area for automatic torch placement is set near the player. The default key is G. A second default key, F7, toggles a light level overlay that marks where mobs can spawn, including the special checks used for drowned in swamps. Both key bindings can be changed.
Torches are placed only on air blocks without fluid, and only where the torch will not collide with the player. After the first launch, the mod writes two configuration files on its own, and its on/off settings are stored as bare true or false values. The mod is a client mod: only the player's client needs it, and a server may run it too, though it is not required there. Its files exist for Fabric, Forge and NeoForge across 21 release versions, 1.7.10 – 26.3, and Fabric API is required on Fabric.
Key features
Nearby torch placement
Torches are placed at light level spots within reach of the player, one area at a time, without manual placement.
Area torch placement
A selected area is lit in one pass, which suits digging out large spaces where placing torches by hand is tedious.
Light level overlay
An overlay shows which blocks can spawn hostile mobs, including checks that existing overlays often skip.
Adjustable settings panel
A settings panel lists the options for both placement modes and the overlay, and the two key bindings can be changed there.
Gallery
Compatibility
Latest build for each game version and loader.
26.x3 of 3 versions with builds
1.21.x2 of 2 versions with builds
1.20.x2 of 2 versions with builds
1.19.x2 of 2 versions with builds
1.18.x1 of 1 version with builds
1.17.x1 of 1 version with builds
1.16.x1 of 1 version with builds
1.15.x1 of 1 version with builds
1.14.x1 of 1 version with builds
1.13.x1 of 1 version with builds
1.12.x1 of 1 version with builds
1.11.x1 of 1 version with builds
1.10.x1 of 1 version with builds
1.9.x1 of 1 version with builds
1.8.x1 of 1 version with builds
1.7.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Mob farm building
Builders of swamp mob farms can use the overlay to see slime and drowned spawn spots while lighting riverbeds.
Who it’s for: Players who dig out large areas or build mob farms and want torches placed without repeating the same action by hand.
How it compares
Light Level Simple is client-side only, covers 1.21.9 – 26.3 on Fabric and NeoForge, and is not open source under All rights reserved. Light Level Overlay is client-side only, open source under the MIT License, and covers 1.21.1 – 1.21.10 on Fabric and NeoForge. Auto Torch also places torches, which the overlay-only mods do not.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Auto Torch | Fabric, Forge and NeoForge | 1.7.10 – 26.3 | Client required, server optional | 2026-10-10 |
| Light Level Simple | Fabric and NeoForge | 1.21.9 – 26.3 | Client-side only | 2026-09-30 |
| Light Level Overlay | Fabric and NeoForge | 1.21.1 – 1.21.10 | Client-side only | 2026-01-14 |
Questions
Does Auto Torch need Fabric API?
Does the server need Auto Torch?
Which key toggles the light level overlay?
In the catalog
Auto Torch is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 8,071 mods support Minecraft 26.3.
Similar mods
What the author says
An automatic torch placement and light level overlay mod for Minecraft 1.7.10~26.3 on NeoForge, Forge, and Fabric. Digging out an area is tedious, and placing torches by hand makes it easy to miss spots. Existing light level overlays also do not handle the special spawning conditions of drowned and swamp slimes…
Official listing
- Modrinth page
- modrinth.com/mod/auto-torch-skr
- Owner
- sakurakugu
- Published
- 2026-07-19
- Updated on Modrinth
- 2026-10-10
- Facts verified
- 2026-10-15
