Auto Music
by 2583230560
Auto Music switches the soundtrack to local tracks when a fight starts, using combat conditions the player sets up.
What it does
Auto Music is a client-side mod that plays the player's own local music during battles. Combat triggers include the target's maximum health, the target's health percentage, the player's health percentage, combat duration and the damage dealt, and each can be adjusted in the settings.
Tracks are loaded from MP3 and OGG files placed in the mod's folder. A music library screen lists them, and a track can be previewed before it is selected for a trigger, so a player can tune the match between fights and songs. The settings open with the O key in game.
The mod is released under the MIT License and is not open source. Files are published for Fabric and Forge on the 1.20.1, 1.21.1 and 26.1.2 game versions, with 1.0.0 as the latest build on each loader. Only the client needs the mod; a server does not have to install it.
Key features
Combat-triggered playback
Local music starts automatically when combat becomes intense, based on the trigger conditions the player selects.
Configurable triggers
Maximum health, health percentage, combat duration and damage dealt can each be set as a condition for switching tracks.
Local MP3 and OGG support
Music files stored on the player's computer can be added, and the mod plays MP3 and OGG formats.
In-game music library
A library screen lists the loaded tracks, and each can be previewed before it is chosen for use in combat.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Personal soundtrack during fights
A player who wants a particular score for boss battles or raids can attach it to the combat conditions they prefer.
Tuning the music to a playstyle
Players who fight at low health or in long encounters can set triggers that match how their fights tend to go.
Who it’s for: The mod suits single-player and multiplayer players who keep their own music collection and want it to play during combat. Servers do not need to install it.
How it compares
Biome Beats is open source under the MIT License, runs on Fabric, Forge and NeoForge, and covers 1.20 – 1.21.5 on the client side only. CreeperFamily Music Mod is client-side only for Fabric, covers 1.21.11 – 26.3, and is not open source under All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Auto Music | Fabric and Forge | 1.20.1 – 26.1.2 | Client-side only | 2026-08-16 |
| Biome Beats | Fabric, Forge and NeoForge | 1.20 – 1.21.5 | Client-side only | 2026-09-15 |
| CreeperFamily Music Mod | Fabric | 1.21.11 – 26.3 | Client-side only | 2026-09-17 |
Questions
Does Auto Music need to be installed on the server?
Which loaders and game versions does Auto Music support?
What music formats can be used?
In the catalog
Auto Music is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 15,189 mods support Minecraft 26.1.2.
Similar mods
What the author says
A client-side combat music mod for Minecraft. Auto Music plays your own local music automatically when combat becomes intense. Customize the trigger conditions, select tracks from an in-game music library, preview them before use, and tune the experience for your own playstyle.
Official listing
- Modrinth page
- modrinth.com/mod/auto-music
- Owner
- 2583230560
- Published
- 2026-08-02
- Updated on Modrinth
- 2026-08-16
- Facts verified
- 2026-10-15
