ModsFinder

Arid World

by witchveil

Arid World changes world generation so that the overworld turns hotter and drier, with Deserts and Badlands as the most common biomes.

FabricServer-side onlyMIT LicenseOpen source1.21.4 – 1.21.5

What it does

Once installed on a server, the mod alters how new terrain is generated, so a world created with it gets a harsher climate. Deserts and Badlands make up most of the landscape, and Savannah, Wooded Badlands and Stony Peaks appear only now and then. The sea level is lowered, so water is largely limited to rivers and the deepest oceans. The mod only affects newly generated chunks, so an existing world keeps its terrain, and the same seed with and without the mod gives different maps.

The Nether is also affected through its temperature handling. Because the changes are applied during generation, a player who wants the new climate has to start a fresh world on a server that runs the mod. Arid World is built on Fabric API, which must also be present on the server. Files exist for 1.21.4 and 1.21.5, with 0.4.0 for 1.21.5 as the latest build, published on 2025-04-23 under the MIT License.

Key features

  1. Hotter, drier overworld

    Generation weights the terrain toward hot and arid biomes, so the climate reads like a desert world.

  2. Lowered sea level

    Water shrinks to rivers and the deepest oceans, leaving large areas of dry ground.

  3. Only arid biomes appear

    Cold and temperate biomes are kept out, which gives the arid theme more depth in the vanilla biome set.

  4. Works alongside other biome mods

    The mod runs with vanilla biomes and most biome mods that add new biomes, and the author recommends pairing it with Terralith and Tectonic.

Compatibility

Latest build for each game version and loader.

1.21.50.4.0
1.21.40.4.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Desert survival worlds

Players who want a challenge in arid terrain can generate a new world with the mod and resource-scarce landscapes.

Pairing with biome packs

Server owners can combine the mod with biome packs such as Terralith or Tectonic, which the author recommends.

Who it’s for: Arid World suits server owners who want a new world with a dry climate and players who enjoy desert-themed maps. Existing worlds keep their terrain.

Questions

Does Arid World need Fabric API?

Yes. Fabric API is a required dependency, so it must be installed on the server next to Arid World.

Does Arid World change existing worlds?

No. The mod affects only terrain generated after it is installed, so a world already created keeps its original biomes.

Which loader and versions does Arid World support?

Only Fabric. Files exist for 1.21.4 and 1.21.5, and the mod runs on the server alone.

In the catalog

Arid World is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 15,307 mods support Minecraft 1.21.5.

Similar mods

What the author says

This mods changes world generation to create a hotter and more arid world. Deserts and Badlands will be the most common biomes. You may find the occasional Savannah, Wooded Badlands or Stony Peaks if you're lucky. The sea level has been lowered so there will be almost no rivers and only the deepest oceans will still…
witchveil, on the Modrinth page

Official listing

Owner
witchveil
Published
2025-04-23
Updated on Modrinth
2025-04-23
Facts verified
2026-10-15

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