Always at night
by Pedro0508
Always at night gives a world a permanent night that alternates between a calm phase and a danger phase on a timer.
What it does
The mod keeps the sun from rising, so the world stays in darkness. A timer splits the night into two alternating phases. During the calm phase hostile mobs do not spawn, and players can explore, build and gather resources without fighting. When the danger phase begins, hostile mobs spawn again and the player has to survive until the cycle returns to calm.
Once installed the mod handles the phase timer automatically, so no setup is needed for the cycle to run. It suits adventure maps and story-driven hardcore survival, where the shifting phases add tension and atmosphere without changing the core game mechanics. It is lightweight and has been adapted to work alongside most modpacks.
Files are published for Fabric, for 1.20.1 only, and the mod runs on both the client and the server. It requires Fabric API, and Indium is optional for optimization. The code is under the MIT License and is not open source.
Key features
Permanent night
The sun never rises, so the world stays dark and the sky does not change between day and night.
Calm phase
Hostile mobs do not spawn during the calm phase, giving players a window to explore and build safely.
Danger phase
Hostile mobs spawn again during the danger phase, so players must stay alert and survive until calm returns.
Timer-driven cycle
A timer system alternates the two phases, so the rhythm of safe and dangerous time runs without manual input.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Hardcore survival
Players seeking a steady rhythm of safe and dangerous time can run survival worlds where the night itself sets the pace.
Story-driven adventure maps
Map makers can use the alternating phases to shape tension across a story, with quiet stretches followed by threats.
Who it’s for: Players who want a permanent night with an alternating safe and dangerous rhythm, and server owners who run survival or adventure worlds on Fabric for 1.20.1.
How it compares
Huntcore is a Fabric mod for 26.1.1 – 26.1.2, a client and server mod under All rights reserved and not open source. CoreDefense is a Fabric mod for 1.19.2 – 1.21.1, also client and server, under the MIT License and not open source. Always at night covers only 1.20.1 on Fabric, so it targets a narrower set of versions than either.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Always at night | Fabric | 1.20.1 | Client and server | 2025-10-18 |
| Huntcore | Fabric | 26.1.1 – 26.1.2 | Client and server | 2026-09-28 |
| CoreDefense | Fabric | 1.19.2 – 1.21.1 | Client and server | 2025-01-30 |
Questions
Does Always at night need Fabric API?
Does the server need the mod as well as players?
Can the mod be used with other modpacks?
In the catalog
Always at night is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 34,764 mods support Minecraft 1.20.1.
Similar mods
What the author says
Always at Night is a simple Minecraft mod that keeps the world permanently in darkness — the sun never rises. The world remains in a permanent night cycle, and a timer system alternates between safe and dangerous phases. You don’t need to do anything — the mod handles it automatically once installed.
Official listing
- Modrinth page
- modrinth.com/mod/always-at-night
- Owner
- Pedro0508
- Published
- 2025-10-18
- Updated on Modrinth
- 2025-10-18
- Facts verified
- 2026-10-15
