Accurate Hitboxes
by VortexCombat
For players and servers that want attacks to match what is drawn, Accurate Hitboxes swaps the broad vanilla hit area for hitboxes taken from each entity's visible model.
What it does
Vanilla collision uses a single bounding box per entity, while Accurate Hitboxes builds hitboxes from the 3D model parts. Attacks and projectiles must intersect that model geometry to register, and the hitboxes follow animation, rotation and scaling, including baby versions of scaled entities. Many modded entities get per-part hitboxes they lack in vanilla, and GeckoLib 4 models are supported when GeckoLib is installed.
The mod is installed on both sides, because the server and every player must run the same version for hit detection to agree. Dedicated servers receive the model-derived hitboxes through synchronization. Blacklist and whitelist modes control which entities use the new hitboxes, and single-player players can set their own lists, while on multiplayer servers the entity rules are set by the server administrator in its configuration file.
Fabric API is required on Fabric. The current release targets Minecraft 1.20.1, and builds for 1.20.2 and 1.20.3 are also published. Accurate Hitboxes is released under All rights reserved and is not open source. The mod works with TaCZ bullet compatibility on Forge and NeoForge 1.20.1.
Key features
Model-derived hitboxes
Hitboxes are built from the visible model of each entity, so the hit area matches the drawn shape instead of one box.
Per-part and animated hitboxes
Individual model parts get their own hitboxes, and they move with the model's animation, rotation and scaling.
In-game configuration menu
A menu opened through the mod's key lets players change the debug outline color, bounding-box visibility and entity-list rules.
Debug outlines
Per-part debug outlines can be shown with F3+B to check how each hitbox sits on its model.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
PVP hitboxes is client-side only, runs on Fabric, Forge and NeoForge for 1.16.5 – 26.3, and is released under All rights reserved. Solid Entity Hitboxes is server required with optional client use, covers 1.21.6 – 1.21.8 on four loaders, and is also not open source. Prettier Hitboxes is client-side only and open source under the MIT License, for Fabric and Quilt on 1.21.1 – 1.21.10.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Accurate Hitboxes | Fabric, Forge, NeoForge and Quilt | 1.20.1 – 1.20.3 | Client and server | 2026-08-18 |
| PVP hitboxes | Fabric, Forge and NeoForge | 1.16.5 – 26.3 | Client-side only | 2026-10-03 |
| Solid Entity Hitboxes | Fabric, Forge, NeoForge and Quilt | 1.21.6 – 1.21.8 | Server required, client optional | 2025-11-28 |
| Prettier Hitboxes | Fabric and Quilt | 1.21.1 – 1.21.10 | Client-side only | 2025-09-30 |
Questions
Does Accurate Hitboxes need Fabric API?
Does the server need Accurate Hitboxes?
Which Minecraft versions does Accurate Hitboxes support?
In the catalog
Accurate Hitboxes is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 10,115 mods support Minecraft 1.20.3.
More from VortexCombat
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What the author says
Accurate Hitboxes replaces Minecraft's broad entity hit detection with hitboxes derived from visible model parts. Attacks and projectiles must intersect the model geometry instead of only the vanilla bounding box. Accurate Hitboxes must be installed on both the client and server, and both sides must use the same…
Official listing
- Modrinth page
- modrinth.com/mod/accuratehitboxes
- Owner
- VortexCombat
- Published
- 2026-03-24
- Updated on Modrinth
- 2026-08-18
- Facts verified
- 2026-10-15
