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A Strange World We Live In

by Deepie

Monsters in A Strange World We Live In act in odd, configurable ways, from zombies riding animals to skeletons dodging arrows.

ForgeServer required, client optionalMIT License1.20.1

What it does

The mod changes how hostile mobs behave. Zombies sometimes look for the nearest animal and ride it when they are hit, Endermen occasionally antagonize a player, Creepers may get excited and explode before reaching a player, and Iron Golems can bully a player by jumping up and hitting from up to three blocks away. Skeletons attempt to dodge incoming shots, though they are poor at it, and they use crossbows in a way that mirrors how the mod's own idea of bows works. Monsters can also hear a nearly silent audio cue from the player, with a configurable chance and distance for investigating it.

Almost every chance, speed and distance is set through a config file or commands. The Configuration section of the author text describes a command that toggles actions. The mod is built for players who want a stranger, more lively world, and for server owners who want to tune mob behavior without editing code. Additional behaviors are planned for future releases.

The mod is a server-side requirement. Servers must run it, while clients may leave it out. It targets Forge for 1.20.1, with version 1.0.0 as the latest file, released under the MIT License and not open source.

Key features

  1. Zombies ride animals

    Zombies sometimes ride a nearby animal when they are hit, with a configurable chance.

  2. Endermen antagonize players

    Endermen occasionally stare at and chase players, and the rate of running at them can be configured.

  3. Creepers rush players

    Creepers can become excited and explode before getting close to a player, at a configurable rarity.

  4. Monster audio awareness

    Monsters react to sounds the player makes, and the chance, distance and investigation speed can be adjusted.

Compatibility

Latest build for each game version and loader.

1.20.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Cursed Craft adds cursed content for Forge 1.20.1 and runs on both client and server, under All rights reserved. Armored Golems is server-side only, also for Forge 1.20.1 and under the MIT License, so players join without installing it. Iron Seepage is server-side only and uses the Apache License 2.0.

ModLoadersGame versionsEnvironmentUpdated
A Strange World We Live InForge1.20.1Server required, client optional2025-05-11
Cursed CraftForge1.20.1Client and server2024-04-21
Armored GolemsForge1.20.1Server-side only2026-06-11
Iron SeepageForge1.20.1Server-side only2026-02-03

Questions

Does the server need A Strange World We Live In?

Yes. It is required on the server and optional for players. Clients may leave it out.

Which Forge version does the mod support?

Only 1.20.1. The latest Forge file is 1.0.0 for 1.20.1, published 2025-05-11.

How are the mob behaviors changed?

Chances, speeds and distances are set in the configuration, and a command can toggle individual actions.

In the catalog

A Strange World We Live In is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

You will encounter crazy stuff from Zombies riding parrots to Skeletons dodging arrows by jumping in lava, Enderman antagonizing players to stare at them, Iron Golem jumping to hit the towered player, Creepers destroying just to destroy. All for entertainment and for a more lively world. Everything in the mod is…
Deepie, on the Modrinth page

Official listing

Owner
Deepie
Published
2025-05-11
Updated on Modrinth
2025-05-11
Facts verified
2026-10-15

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