Mods for 1.21.10
2,302 mods match your filters.
Random item, random mob, random structure will be give/spawned every several seconds
This mod adds different stuff that can change your gameplay. It adds 5 new structures, a completely new material with its own unique armour set and tools. and its the strongest material.
Gives SpawnLoot upon command /spawnloot drops.
This plugin/mod adds so players can authenticate with their Discord accounts
A (cursed) mod that makes cows explode!
this mod makes you almost invincible
A lightweight region managment mod inspired by WorldGuard.
此模组增加了TPA功能,让你在与朋友联机时可以礼貌的进行传送请求。 | This mod adds a TPA feature, allowing you to politely request a teleport when playing online with friends.
Add simple restart funcs for server
This mod removes all fish from Minecraft, so oceans, rivers, and lakes no longer have any fish mobs. Fishing changes completely, and you can’t collect fish items or use them for food or crafting.
A survival mechanic that turns campfires into healing sources inspired by Fortnite-style campfires.
Modifies copper golem creation mechanics - now requires lightning rod and lightning strike to awaken. Copper chests are created separately.
The ability to save and load maps even between worlds!
Simple utils commands for server
Makes the oxygen refill immediately, like in pre-1.13 versions.
Adds a recipe that allows you to fully undye/bleach dyeable items like leather armor or bundles with a water bucket.
Allows slimes to spawn in swamps 24/7 at normal vanilla rates by bypassing daytime and new moon limits, featuring full spawn-proofing support and a cheat-free chat toggle.
Convert water-adjacent dirt to mud over time
a serverside mod that switches fall height to the entity's Y velocity in the fall damage calculation
Hopper downloads plugin dependencies from Hangar, Modrinth, SpigotMC, and GitHub Releases at runtime so you don't need to shade them.
Potion Shop adds a structured system for obtaining potions by replacing randomness with clear pricing and player choice, allowing better planning, resource management, and more consistent progression.
Lightweight server-side mod which adds chat announcements to neoforge
Is a player not entitled to his loot? Now, every player gets his own loot when opening a chest. Destroying a chest to prevent others from looting it is shameful. Fair per-player loot for SMP and multiplayer servers. No more first-come-first-served looting.
Server-side consent-based combat























