Mods for 1.21.3
2,076 mods match your filters.
Adds advanced item filtering capabilities to hoppers using regular expressions.
Fork of Discord4Fabric, a popular discord linking mod, which allows you to send the chat to multiple servers, and fixes some issues
Server-side sign-based protection for containers and villagers, with trust lists, anti-hopper security, and TNT-only raid balance.
Restricts players to only manipulating their own carpet bots
A companion mod for ParticleAnimationLib to use its effects with commands!
allow you to desactivate the fire generated by lightnings bolts so you can save your builds.
Customize the way your world spawn is set
A simple configurable IP allowlist. Made for servers using TCPShield.
Removed duplicate command objects in mcfunctions to reduce memory usage when loading extremely large data packs.
Set your Overworld/Nether/End seeds independently. Works for custom datapack dimensions too!
Applies a random height to players when joining a world for the first time.
Naturally spawns withers in the nether!
Filter and list Minecraft clients/brands at server side, block or allow them. Fabric Mod.
Modification adds a lot of unusual mobs. Some of them, such as Nessie, Bigfoot and razzaks, are inspired by mythology and fantasy books, while others were created without any reference, or at least I think so :)
Slows down the early game progression, by tweaking crafting recipes, loot tables, and more...
A bucket of milk finally provides satiety and saturation! No dependencies required. The mod is light-weight (latest ≈ 8 kb)
Change some values in Minecraft using gamerules
A modern web admin dashboard for Minecraft servers with live stats, console access, files, player tools, permissions, backups, and NeoDash multi-server management.
Add some small useful tweaks for vanilla to let it more immersive.
Snowballs and eggs knock players back.
This is going to DISABLE a CHAT in Minecraft
Protection-first Fabric land-claim mod for Minecraft 1.21.11 with personal/team claims, strong anti-grief rules, and configurable economy.
Restores pre-1.21.2 zombie reinforcement behavior. Reinforcements now always spawn regular zombies, not subtypes like drowned or husks.
something with villagers seems a bit off...























