NeoForge mods
2,664 mods match your filters.
Fixes a bug where boats can be destroyed while falling on specific heights.
Adds more variations of vanilla structures and features such as a Jungle Fortress!
Earn XP from battles alongside your pokemon.
Adds >200 new structures that integrate perfectly into your world!
Make your pastures safe! Decorate to your heart's desires without the worry of your pokemon getting in danger!
This is a library mod for the Moogs Structure series
📚 API to inject structures into structure pools.
Advanced Villager configuration with data driven trades
loads of structures made with vanilla blocks and entities bringing life to your world! Discover loot, enemies, & more along the way!
A simple mod which can remove all advancements in a namespace.
Don't break crops, right click them!
Advancements optimization (specifically, InventoryChangeTrigger)
Removes the "moved too quickly" warning and rubber-banding.
Be In Control of mob spawns
Elegant - and likely hostile - vessels lost in the seven seas...
🚏 Allows players to dismount/remove/exit entities/mobs from mounted entities without breaking them.
Optimization mod that fixes cases where mobs will be prevented from despawning.
Lots of awesome vanilla style floating islands full of loot, mobs and dungeons for you to explore!
🙅 Removes those pesky slimes when you're trying to be creative in a superflat world.
Bridges big and small across rivers and valleys.
Advancements optimization mod, updated fork of Icterine with added features
Ever tried to make a mod that needs proper death handling or inventory tracking? Yeah, NeoForge events suck for that.
🎴 Makes the totem of undying effect work when it's anywhere in the inventory.
Make Watchdog crashes show all the code that was running for all threads





















