Mods for 1.19.4
3,841 mods match your filters.
Adds wireless redstone transmitter and receiver
When the player interacts with the item frame (using the right mouse button by default), the item frame will be invisible.
A mod that adds new custom tools, weapons, and armor by allowing you to mix different metals. This mod makes both the early game and late game very different by allowing you to choose different tools & armor sets. (Also makes copper useful)
Adds multiple different items to your game!
Invisible blocks and items which all have survival friendly recipes.
A harmless-looking bowl of candy that hides a deadly rule... take only two.
A forge port for trinket
Defeat hostile and neutral mobs to collect powerful relics with unique abilities.
Universal Minecraft ModLoader Scala 3 Runtime Provider
Whisperleaf Trees adds four new, real-world inspired tree species to Minecraft: Poplar, Willow, Alder, and Aspen. Each tree brings new wood types, planks, and saplings, blending naturally into the world while enhancing its visual diversity.
Adds giant skeletons that hunt you during the night
A simple mod that adds potions for effects without potion counterpart
Craft an ultra-durable and balanced set of armor and tools from obsidian — for the toughest adventures!
A small mod that unlocks the Ancient City portal while giving Netherite a new use.
A great alternative to stone tools!
Train your PvP skills against configurable bots or other players using custom kits and temporary arenas
Allows the growing of various essences and ores and other such materials in the garden cloche
Backports music from Minecraft 1.21 to 1.20.1! Update! added support for versions: 1.19.4, 1.19.2!
Ending-game-based storage mod
Adds letters, numbers and punctuation symbols to Chalk
Adds all colors of blocks. Yes, ALL possible colors.
Adds a temperature system to Minecraft in order to add a little more challenge and difficult
This is just another growth and harvest mod
This mod makes selected mobs flee from configurable blocks and items. Customize which entities are affected, what they fear, and optimize performance with cooldowns, proximity checks, and fire-related settings for better efficiency.























