Mods for 1.21.1
3,812 mods match your filters.
Enable the custom data of entities by the DATAPACK.
This Create addon adds the ability to control the Frogport using redstone.
A pirate Add-on for STE that allows you to make cannons and more!
An addon mod for an addon mod for an addon mod. Adds fuel pumps for use with Create: Diesel Generators and Aeronautics.
It allow player to read the rules, get a starter kit, get protected and others that are set by the owner or admin.
A Data-pack that turns lightning rods from a useless block to a way to transport zaps to machines and productivity armor.
This addon for create adds blood fueled machines inspired by the game ULTRAKILL.
Revamped version of the fallout based mod -new vegas pipboy
A modern NeoForge port of the legendary Hbm's Nuclear Tech Mod, bringing advanced atomic science and industrial hazards to 1.21.1
An addon that pushes Mekanism beyond its limits with ascended technology
This mod allows you to quickly peek at an item's Recipe(s) by holding Left Alt (Configurable)
A powerful framework that calculates the 'true cost' of every item, enabling deep analysis and balancing for complex modpacks.
Little trick to be able to update to future versions without needing to corrupt the world or lose your progress.
[Alpha] A fantasy space exploration mod - for neoforge 1.21.1
Control installed Cybernetics visuals with synchronized vanity settings and CPM/Pehkui compatibility.
An add-on for AnvilCraft that expands the mod with more items, blocks, and features.
Adds a realastic functional streetlight model.
Renewable Sponges and more, with Create
A completly new way to trasport bees with extra tweaks
A mod that adds doors with sliding animations.
Craft sticks and chests using logs!
A fork of Create: New Age without all the electrical stuff. Only nuclear and thermal stuff!
your minecarts will stop once you leave them.
Adds a command that allows running a command multiple times























