Mods for 1.19
586 mods match your filters.
Adds more compatibility between mods commonly found together in modpacks.
Yet another simple, netherite armor looking netherite horse armor mod.
Don't Blink!
Adds a new ship dungeon and lets illagers use boats.
Fight enemies back through grass and other similar obstructions!
Makes the explosion animation look cooler. Now for forge.
Brings the sanity mechanic from Don't Starve into Minecraft
Adds fully configurable battle music. By default, gives music to elder guardians, wardens, the wither, and the ender dragon.
Create easily NPCs with dialogs for your world or for your mods.
The purpose of this mod is to increase the difficulty of the vanilla game by adding new enemies and infection mechanics inspired by popular zombie type games.
A massive overhaul that improves biomes, adds new mobs, trees, and more!
A mod that adds structures, mobs, bosses and blocks themed aroung the graveyard.
An addon for the Friends&Foes mod, adding one moobloom variant for each flower.
New Strongholds to uncover and conquer.
This mod solves the issue of being unable to sleep even when you are safe, due to a random mob lurking in the cave beneath your base.
New Mansions to explore and traverse.
[FORGE] Mod that aims to enhance the Overworld by adding content to old biomes plus in the future, new biomes.
Backports the wolf variants from the latest version to older versions of the game.
Humanoid mobs get new variants through over 85 custom player heads or unused vanilla mobs! No Resource Pack needed!
Additions module for Mekanism, contains things that don't quite fit in the other modules.
Overhauls the End dimension, featuring four atmospheric biomes, new world generation, structures, mobs, plus hundreds of sounds and new music!
Explore 8 new and exciting bosses to take on across your world, with new structures, items, and stories for you to unravel.
Rare and strong mobs will spawn, dropping illegally enchanted gear
Dogs should not be left sitting. They should be allowed to lie down. This lets 'em.























