Game mechanics
4,384 mods match your filters.
A lightweight Fabric anti-cheat designed for high performance on large-scale servers.
A server-side Minecraft mod that adjusts entity attributes based on their biome, dimension, and depth
This project adds random battles to cobblemon like Pokemon Showdown.
Adds support for Farmer's Delight's Knives to Aethersteel for Paradise Lost
Mod adds points of movement around the worlds.
Simple server-side mod to protect villagers from taking berry-prick damage.
A mod that makes nature feel alive. Blocks will decay over time, moss will grow if water source nearby, grass will grow and spread, forests will spread, and more.
A mod to fix some Dupe Bugs.
The purpose of this mod is to be able to create respawnable groups of entities based on tags. Simple Entity Respawns is completely server sided!
As soon as someone in the world dies, all other players die too!
This mod randomizes all block and mob drops in Minecraft — including modded ones.
Adds Simply Swords' non-unique weapons to Bonded's leveling system.
Makes a lot of items compostable! DYNAMICALLY! For any mod.
Randomly Teleports (RTP) all players to another location every 5 minutes.
A collection of many small server-side features
All shulkers are created equal: placed and unplaced
Prevents re-randomising the fishing wait time if the previous roll would be negative after applying modifiers like enchantments
Custom BattleRoyale Feature Expansion
Lost pets come back to you, even from unloaded chunks - without loading them.
Mobs will now run away from exploding creepers like they did back in 1.8.1!
Configure nutrition, saturation, eating time and whether or not always edible of every food.
Bossmode is the difficulty above hardcore that turns every mob into a boss fight, including passive mobs. Can you survive?
Configurable mod that adds XP drops to every ore.
Automatically moves lapis lazuli from your inventory into the enchanting table slot when you open it























