ZombiesAreReal Reforged
Zombies in ZombiesAreReal Reforged replace the vanilla undead with custom zombies that chase, group and attack by new rules, for Forge on 1.12.2.
What it does
Zombies get a complete AI overhaul in this Forge mod for 1.12.2. The author changes how hordes form: instead of one large horde spawning, several smaller groups spawn and stay aware of each other. Zombies get about 40 health, far above vanilla, and their health, attack power and speed vary by individual, so encounters are harder to predict. Player nametags are hidden, and the camera shake that some incoherent items cause on zombie hits is disabled.
The mod is meant for players who want zombies to feel like the main threat of a world, and it can be paired with VanillaRemover so that only the custom undead spawn. It needs MixinBooter, and the version 2.3.0 onwards also requires Rough Mobs Revamped Improved Mobs. Because the mod changes zombies, mods that expect vanilla zombies can run into compatibility problems. Client and server both need it. The code is public, and the mod is released under the Creative Commons Attribution 4.0 license, so it is not open source.
Key features
Overhauled zombie AI
Zombies follow a rewritten AI, with horde behavior changed so that several groups spawn across the world and remain aware of one another.
Varied zombie stats
Each zombie has its own health, attack power and speed, with localized damage effects tied to impact speed and attack damage.
Sun-resistant walkers
Zombies roam in daylight and emerge coherently from the landscape, so encounters are not limited to night.
Zombie sound mechanism
Growls, footsteps and hit sounds play as zombies chase the player, adding audio cues to each encounter.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Hard Zombie is a Forge mod for 1.19 – 1.20.6 that is also client and server, released under the MIT License and not open source, so it targets newer versions. Zombies Break Glass is open source under the GNU General Public License v3.0 only, runs for 1.12.2 with the client or server optional, and changes zombie behavior around glass. Zombie Entities is for 1.12.2 and needs both client and server, under the Apache License 2.0.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| ZombiesAreReal Reforged | Forge | 1.12.2 | Client and server | 2024-03-10 |
| Hard Zombie | Forge | 1.19 – 1.20.6 | Client and server | 2025-09-16 |
| Zombies Break Glass | Forge | 1.12.2 | Client or server, optional | 2025-06-28 |
| Zombie Entities | Forge | 1.12.2 | Client and server | 2026-01-09 |
Questions
Does ZombiesAreReal Reforged need MixinBooter?
Does the server need the mod?
Is Rough Mobs Revamped Improved Mobs required?
Can it be used with VanillaRemover?
In the catalog
ZombiesAreReal Reforged is one of 7,555 Cursed mods on ModsFinder, and one of 3,426 Cursed mods for Forge. 2,920 mods support Minecraft 1.12.2.
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What the author says
It comes with some changes such as: - disabling the annoying cam shake when hitting zombies with incoherent items - drastically increasing zombie hp to 40HP, even for "normal" vanilla zombies - all player nametags are hidden - MWC compat (needs a custom mwc version) Also, the horde mechanics are changed in a way so…
Official listing
- Modrinth page
- modrinth.com/mod/zombies-are-real-reforged
- Owner
- oskardotglobal
- Published
- 2024-02-11
- Updated on Modrinth
- 2024-03-10
- Facts verified
- 2026-10-15
