XNet Gases
by Terrails
XNet Gases gives XNet networks a channel that moves Mekanism chemicals between tanks, with gas, infuse, pigment and slurry all selectable.
What it does
A chemical channel in XNet carries Mekanism chemicals from one connected tank to another. The channel is set to one chemical type at a time, so a single network can move gas, infuse, pigment or slurry on separate channels. The behavior follows the fluid channel of XNet, with round-robin or priority ordering, a delay between transfers, a transfer limiter and a capacity limit. A filter can be set so that any tank holding a chemical is used as a source or destination.
The mod also adds a second channel type, separate from the chemical channel, that handles redstone logic inside a network. Players build it with XNet and Mekanism installed, and both are required dependencies. Servers that run it need every player to install it too. Files are published for Forge and NeoForge across 10 release versions, 1.15.2 – 1.21.1, and the code is under the MIT License and open source.
Key features
Chemical type selection
Each chemical channel can be set to move gas, infuse, pigment or slurry, so the network handles one chemical type per channel.
Round-robin or priority mode
The channel can rotate evenly between connected tanks or fill the highest-priority tank first.
Delay and transfer limits
A delay, a transfer limiter and a capacity limit control how fast and how much chemical moves each cycle.
Any-tank filter
A filter setting lets any tank that holds a chemical take part in the transfer, instead of a single named tank.
Redstone logic channel
A separate channel type carries redstone logic, so networks can switch transfers on and off from signals.
Compatibility
Latest build for each game version and loader.
1.21.x1 of 1 version with builds
1.20.x1 of 1 version with builds
1.19.x3 of 3 versions with builds
1.18.x1 of 1 version with builds
1.16.x3 of 3 versions with builds
1.15.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Use cases
Who it’s for: Players who run chemical-processing factories with network channels and want chemicals moved through them rather than pipes and tubes.
How it compares
Integrated Mekanism is open source under the MIT License and runs on Forge and NeoForge for 1.20.1 – 1.21.1 with a client and server environment. Mekanistic Routers is a NeoForge-only mod for 1.21.1, open source under the MIT License, also client and server. XNet Gases covers the widest version span of the mods named here, 1.15.2 – 1.21.1.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| XNet Gases | Forge and NeoForge | 1.15.2 – 1.21.1 | Client and server | 2026-02-01 |
| Integrated Mekanism | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-09-12 |
| Mekanistic Routers | NeoForge | 1.21.1 | Client and server | 2025-02-23 |
Questions
Does XNet Gases require other mods to run?
Which loader does XNet Gases support?
Does the server need XNet Gases?
In the catalog
XNet Gases is one of 3,932 Transportation mods on ModsFinder, and one of 1,908 Transportation mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from Terrails
Similar mods
What the author says
Requires XNet, Mekanism and the respective dependencies. The channel functions pretty much like the fluid channel in XNet with the following features: - selecting which type of chemical to move (gas, infuse, pigment, slurry) - round-robin or priority mode - delay, transfer limiter and capacity limit - filter where…
Official listing
- Modrinth page
- modrinth.com/mod/xnet-gases
- Owner
- Terrails
- Published
- 2023-05-10
- Updated on Modrinth
- 2026-02-01
- Facts verified
- 2026-10-15
