ModsFinder

WoodenCog

by manubarrach

WoodenCog is a compatibility layer for Forge and NeoForge that connects the Tfc base game with Create, letting players automate its processes through Create machinery.

ForgeNeoForgeClient and serverMIT LicenseOpen source1.20.1 – 1.21.1

What it does

WoodenCog links a tech-tree survival game with Create, so players can automate most aspects of the base game through Create machinery. The author describes the mod as a whole compatibility layer, intended to let modpack makers and players edit crafts and systems in ways that go beyond what datapacks or scripting alone can do.

The mod probably breaks the intended progression of the base game, since it allows large skips. For that reason the author advises building a custom modpack with the tool rather than using a finished one. Some balancing is still planned to keep finishing the game manageable with the mod installed. Files are published for Forge and NeoForge, targeting 1.20.1 and 1.21.1, under the MIT License; the source code is public.

Key features

  1. Create automation

    Base game aspects can be automated with Create machinery, opening systems the base game does not allow.

  2. Deep crafting edits

    Pack makers can adjust crafts and systems in ways that datapacks and scripting cannot reach on their own.

  3. Progression skips

    The mod permits large jumps through progression, which changes how a playthrough unfolds.

  4. Balancing plans

    The author intends further balancing so that finishing the game stays easier to manage with the mod installed.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.2.19
1.20.11.2.16-1.20.1Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Custom modpacks

Pack makers who combine the base game and Create can use the mod as a base and shape the progression themselves.

Automated factories

Players who want to run base game processes through Create machines can connect the two systems with this layer.

Who it’s for: Modpack makers and players who build their own setups combining the base game and Create. The author recommends it for custom packs rather than finished ones, because the mod can break the intended progression.

Questions

Does WoodenCog need to be installed on the server?

Yes. A server running it needs every connecting player to have it too.

Which loaders and versions does WoodenCog support?

The mod is published for Forge and NeoForge, with the Forge file targeting 1.20.1 and the NeoForge file targeting 1.21.1.

Should WoodenCog be added to a finished modpack?

The author advises against it, since the mod probably breaks the intended progression. Building a custom pack is the recommended approach.

In the catalog

WoodenCog is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Woodencog is a compatibility mod for create The scope of this mod is to allow the player to automate almost every aspect of TFC with create. We intend to do the whole compatibility layer, then allow pack makers and players to edit crafts and systems as they like with datapacks or kubejs. every alloy can be made in a…
manubarrach, on the Modrinth page

Official listing

Owner
manubarrach
Published
2025-01-15
Updated on Modrinth
2026-09-02
Facts verified
2026-10-15

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